Exemple #1
0
    public void JumpJudgment()
    {
        if (moveSwitch && Set_sceneChange)
        {
            // セレクトボックス回転
            if (boxOrientation != BOXORIENTATION.SoundName)
            {
                DOTween
                .To(value => SoundName_AxisRotate(value), 0, 270, 0.5f)
                .SetEase(Ease.OutBack)
                .OnStart(() => {
                    moveSwitch = false;
                    value_Old  = 0;
                })


                .OnUpdate(() => {    // 対象の値が変更される度によばれる
                    SoundInformation.SetActive(true);
                    soundBoxes.SetActive(false);
                })
                .OnComplete(() => {
                    boxOrientation_Old = boxOrientation;
                    boxOrientation     = BOXORIENTATION.SoundName;
                    moveSwitch         = true;
                });
            }
        }
    }
Exemple #2
0
 void Start()
 {
     boxOrientation     = BOXORIENTATION.soundBox_1;
     boxOrientation_Old = boxOrientation;
     Set_LeftJudgment   = false;
     Set_RightJudgment  = false;
     Set_JumpJudgment   = false;
 }
Exemple #3
0
    void Start()
    {
        boxOrientation     = BOXORIENTATION.soundBox_1;
        boxOrientation_Old = boxOrientation;
        musicManagement    = GetComponent <MusicManagement>();
        GameObject childObject   = transform.Find("SoundInformation").gameObject;
        GameObject anotherObject = GameObject.Find("SceneChangeBox");

        sceneChangeEffect = anotherObject.GetComponent <SceneChangeEffect>();
        Set_LeftJudgment  = false;
        Set_RightJudgment = false;
        Set_JumpJudgment  = false;
        Set_sceneChange   = true;
    }
Exemple #4
0
    public void JumpJudgment()
    {
        if (moveSwitch && BpmMove_Cube.Set_sceneChange)
        {
            // セレクトボックス回転
            if (boxOrientation != BOXORIENTATION.SoundName)
            {
                SE_Manager.SePlay(SE_Manager.SE_NAME.Jump);

                DOTween
                .To(value => SoundName_AxisRotate(value), 0, 270, 0.5f)
                .SetEase(Ease.OutBack)
                .OnStart(() => {
                    moveSwitch = false;
                    value_Old  = 0;
                })
                .OnComplete(() => {
                    boxOrientation_Old = boxOrientation;
                    boxOrientation     = BOXORIENTATION.SoundName;
                    moveSwitch         = true;
                });
            }
        }
    }