/// <summary> /// generate a hollowed cylinder /// </summary> /// <param name="myDiameter">diameter</param> /// <param name="myLength">length</param> /// <param name="myThickness">thickness</param> public HollowedCylinder(double myDiameter, double myLength, double myThickness) { // external part BRepPrimAPI_MakeCylinder aMakeCylinder = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), myDiameter / 2, myLength); TopoDS_Shape myBody = aMakeCylinder.Shape(); // internal part BRepPrimAPI_MakeCylinder aMakeHollowedPart = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), myDiameter / 2 - myThickness, myLength); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // cut BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(myBody); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // ______________ triangulation ______________ myFaces = Triangulation(myBody, 0.7f); }
/// <summary> /// create a hollowed cone beheaded /// </summary> /// <param name="largeEndDiameter">diameter of the base</param> /// <param name="totalHeight">height of the cone</param> /// <param name="smallEndDiameter">radius of the top</param> /// <param name="wallThickness">thickness</param> public Cone(double wallThickness, double largeEndDiameter, double smallEndDiameter, double totalHeight, double useless1, double useless2, double useless3, double useless4, double useless5) { // external part BRepPrimAPI_MakeCone aMakeCone = new BRepPrimAPI_MakeCone(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), largeEndDiameter / 2, smallEndDiameter / 2, totalHeight); TopoDS_Shape myBody = aMakeCone.Shape(); TopoDS_Solid mySolid = aMakeCone.Solid(); // internal part BRepPrimAPI_MakeCone aMakeHollowedPart = new BRepPrimAPI_MakeCone(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), largeEndDiameter / 2 - wallThickness, smallEndDiameter / 2 - wallThickness, totalHeight); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // cut BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(mySolid); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // triangulation myFaces = Triangulation(myBody, 0.7f); }
public override void Build() { // convert values from UnitsNet double diam = diameter.Meters; double wt = wallthickness.Meters; double len = length.Meters; // external part BRepPrimAPI_MakeCylinder aMakeCylinder = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), diam / 2, len); TopoDS_Shape myBody = aMakeCylinder.Shape(); // internal part BRepPrimAPI_MakeCylinder aMakeHollowedPart = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), diam / 2 - wt, len); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // cut BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(myBody); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // ______________ triangulation ______________ SetMyFaces(Triangulation(myBody, 0.7f)); }
/// <summary> /// create a hollowed cone beheaded /// </summary> /// <param name="myRadius">radius of the base</param> /// <param name="myHeight">height of the cone</param> /// <param name="myHeadRadius">radius of the top</param> /// <param name="myThickness">thickness</param> public HollowedConeBeheaded(double baseDiameter, double myHeight, double headDiameter, double myThickness) { // external part BRepPrimAPI_MakeCone aMakeCone = new BRepPrimAPI_MakeCone(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), baseDiameter / 2, headDiameter / 2, myHeight); TopoDS_Shape myBody = aMakeCone.Shape(); TopoDS_Solid mySolid = aMakeCone.Solid(); // internal part BRepPrimAPI_MakeCone aMakeHollowedPart = new BRepPrimAPI_MakeCone(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), baseDiameter / 2 - myThickness, headDiameter / 2 - myThickness, myHeight); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // cut BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(mySolid); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // triangulation myFaces = Triangulation(myBody, 0.7f); }
public override void Build() { // convert values from UnitsNet double wallThick = wallThickness.Meters; double bendingRad = bendingRadius.Meters; double bendingA = bendingAngle.Degrees; double Len1 = firstEndAdditionalHeight.Meters; //double Len2 = L2.Meters; // not implemented yet // to calculate n double min = 20; double max = 50; double angleLimit = 15; double coef = (bendingA - angleLimit) * (max - min) / (180 - angleLimit) > 0 ? (bendingA - angleLimit) * (max - min) / (180 - angleLimit) : 0; double n = (int)(min + coef); // generate the POINTS for the spline double smallShift = Math.PI / 16; TColgp_Array1OfPnt array1 = GenerateSpline(Len1, bendingRad, wallThick, 0); TColgp_Array1OfPnt array2 = GenerateSpline(Len1, bendingRad, wallThick, smallShift); // create the SPLINE with the points GeomAPI_PointsToBSpline aSpline1 = new GeomAPI_PointsToBSpline(array1); GeomAPI_PointsToBSpline aSpline2 = new GeomAPI_PointsToBSpline(array2); Geom_BSplineCurve connectionSpline1 = aSpline1.Curve(); Geom_BSplineCurve connectionSpline2 = aSpline2.Curve(); // create EXTERNAL shape with spline TopoDS_Shape myBody3 = Build(connectionSpline1, bendingA, bendingRad, n, 0); // create INTERNAL shape with spline TopoDS_Shape myBody32 = Build(connectionSpline2, bendingA, bendingRad - wallThick, n, smallShift); // ______________ hollowing ______________ BOPAlgo_BOP cutter = new BOPAlgo_BOP(); cutter.AddArgument(myBody3); TopTools_ListOfShape LSC = new TopTools_ListOfShape(); LSC.Append(myBody32); cutter.SetTools(LSC); cutter.SetRunParallel(true); cutter.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); cutter.Perform(); myBody3 = cutter.Shape(); // ______________ triangulation ______________ SetMyFaces(Triangulation(myBody3, 0.7f));//*/ }
/// <summary> /// put in MyFaces all the faces that we compute. Note that L1 doesn't exist in BaseElement but i don't figure out on how we can modelize it without L1, there also could be a L2 /// </summary> /// <param name="L1">length between the origin and the most right part of the tube ( same for the top)</param> /// <param name="bendingRadius">radius of the pipe</param> /// <param name="wallThickness">thickness of the pipe</param> /// <param name="bendingAngle"> angle from 0*pi/180 to bendingAngle*pi/180</param> /// <param name="n">parameter that modifies the number of triangles</param> //public Elbow(double L1, double wallThickness, double bendingRadius, double bendingAngle) public Elbow(double wallThickness, double bendingRadius, double bendingAngle, double L1) { // to calculate n double min = 20; double max = 50; double angleLimit = 15; double coef = (bendingAngle - angleLimit) * (max - min) / (180 - angleLimit) > 0 ? (bendingAngle - angleLimit) * (max - min) / (180 - angleLimit) : 0; double n = (int)(min + coef); // generate the POINTS for the spline double smallShift = Math.PI / 16; TColgp_Array1OfPnt array1 = GenerateSpline(L1, bendingRadius, wallThickness, 0); TColgp_Array1OfPnt array2 = GenerateSpline(L1, bendingRadius, wallThickness, smallShift); // create the SPLINE with the points GeomAPI_PointsToBSpline aSpline1 = new GeomAPI_PointsToBSpline(array1); GeomAPI_PointsToBSpline aSpline2 = new GeomAPI_PointsToBSpline(array2); Geom_BSplineCurve connectionSpline1 = aSpline1.Curve(); Geom_BSplineCurve connectionSpline2 = aSpline2.Curve(); // create EXTERNAL shape with spline TopoDS_Shape myBody3 = Build(connectionSpline1, bendingAngle, bendingRadius, n, 0); // create INTERNAL shape with spline TopoDS_Shape myBody32 = Build(connectionSpline2, bendingAngle, bendingRadius - wallThickness, n, smallShift);//*/ // ______________ hollowing ______________ BOPAlgo_BOP cutter = new BOPAlgo_BOP(); cutter.AddArgument(myBody3); TopTools_ListOfShape LSC = new TopTools_ListOfShape(); LSC.Append(myBody32); cutter.SetTools(LSC); cutter.SetRunParallel(true); cutter.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); cutter.Perform(); myBody3 = cutter.Shape();//*/ // ______________ triangulation ______________ myFaces = Triangulation(myBody3, 0.7f); }
public override void Build() { // convert values from UnitsNet double wallThick = wallThickness.Meters; double largeEndDiam = largeEndDiameter.Meters; double smallEndDiam = smallEndDiameter.Meters; double totalH = totalHeight.Meters; double use1 = useless1.Degrees; double use2 = useless2.Meters; double use3 = useless3.Meters; double use4 = useless4.Meters; double use5 = useless5.Meters; // external part BRepPrimAPI_MakeCone aMakeCone = new BRepPrimAPI_MakeCone(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), largeEndDiam / 2, smallEndDiam / 2, totalH); TopoDS_Shape myBody = aMakeCone.Shape(); TopoDS_Solid mySolid = aMakeCone.Solid(); // internal part BRepPrimAPI_MakeCone aMakeHollowedPart = new BRepPrimAPI_MakeCone(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), largeEndDiam / 2 - wallThick, smallEndDiam / 2 - wallThick, totalH); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // cut BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(mySolid); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // triangulation SetMyFaces(Triangulation(myBody, 0.7f)); }
/// <summary> /// create a hollowed cylinder that is pierced with another cylinder /// </summary> /// <param name="myRadius">radius of the big cylinder</param> /// <param name="myHeight">height of the big cylinder</param> /// <param name="myThickness">thickness of the big cylinder</param> /// <param name="myRadius2">radius of the small cylinder</param> /// <param name="myHeight2">height of the small cylinder</param> /// <param name="myThickness2">thickness of the small cylinder</param> /// <param name="pierceHeight">height on which we pierce</param> public HollowedCylinderPiercedWithHollowedCylinder(double myRadius, double myHeight, double myThickness, double myRadius2, double myHeight2, double myThickness2, double pierceHeight) { // _______first cylinder (the big one) _______ BRepPrimAPI_MakeCylinder aMakeCylinder = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), myRadius, myHeight); TopoDS_Shape myBody = aMakeCylinder.Shape(); TopoDS_Solid mySolid = aMakeCylinder.Solid(); // inner cylinder of the bigger cylinder to be hollowed BRepPrimAPI_MakeCylinder aMakeHollowedPart = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), myRadius - myThickness, myHeight); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // hollowing the bigger cylinder BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(mySolid); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // _______second cylinder (the smaller one) _______ BRepPrimAPI_MakeCylinder aMakeCylinder2 = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, -myThickness + Math.Sqrt(myRadius * myRadius - myRadius2 * myRadius2), pierceHeight), new gp_Dir(0, 1, 0)), myRadius2, myHeight2); TopoDS_Shape myBody2 = aMakeCylinder2.Shape(); TopoDS_Solid mySolid2 = aMakeCylinder2.Solid(); // inner cylinder of the smaller cylinder to be hollowed BRepPrimAPI_MakeCylinder aMakeHollowedPart2 = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, -myThickness + Math.Sqrt(myRadius * myRadius - myRadius2 * myRadius2), pierceHeight), new gp_Dir(0, 1, 0)), myRadius2 - myThickness2, myHeight2); TopoDS_Shape hollowedPart2 = aMakeHollowedPart2.Shape(); // smaller cylinder hollowed BOPAlgo_BOP test2 = new BOPAlgo_BOP(); test2.AddArgument(mySolid2); TopTools_ListOfShape LS2 = new TopTools_ListOfShape(); LS2.Append(hollowedPart2); test2.SetTools(LS2); test2.SetRunParallel(true); test2.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test2.Perform(); TopoDS_Shape hollowedSmall = test2.Shape(); // piercing BOPAlgo_BOP piercer = new BOPAlgo_BOP(); piercer.AddArgument(myBody); TopTools_ListOfShape LSP = new TopTools_ListOfShape(); LSP.Append(hollowedPart2); piercer.SetTools(LSP); piercer.SetRunParallel(true); piercer.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); piercer.Perform(); myBody = piercer.Shape(); // adding the tube BOPAlgo_BOP adder = new BOPAlgo_BOP(); adder.AddArgument(myBody); TopTools_ListOfShape LSA = new TopTools_ListOfShape(); LSA.Append(hollowedSmall); adder.SetTools(LSA); adder.SetRunParallel(true); adder.SetOperation(BOPAlgo_Operation.BOPAlgo_FUSE); adder.Perform(); myBody = adder.Shape();//*/ // _______triangulation_______ myFaces = Triangulation(myBody, 0.007f); }
/// <summary> /// create a screw /// </summary> /// <param name="widthBase">length of the base</param> /// <param name="diameter">diameter of the screwed part</param> /// <param name="lengthVis">length of the screwed part</param> /// <param name="pas">distance travelled by the helicoidal part after 2*pi</param> /// <param name="heightBase">height of the base</param> /// <param name="profondeurSillon">depth of the screw</param> /// <param name="longueurSillon">length of the helicoidal part</param> public Vis(double widthBase, double diameter, double lengthVis, double pas, double heightBase, double profondeurSillon, double longueurSillon) { // it was hard to parameterize it "correctly", consider taking a screenshot before having fun in modifying it double param6 = 2; // pas / (2 * Math.PI); // pas trop grand please double param10 = pas / (Math.PI / 3); // c'est pour definir le pas double param9 = 0; // -param10/2; // position de la vis ? double param1 = lengthVis - longueurSillon / 2; // position du centre de la partie helicoidale par rapport au bout pointu de la vis double aMinor = 0.05; // epaisseur de la rainure double aMajor = (longueurSillon / pas) * Math.PI; // un pi par tour donc 2*pi = 2 tours // Base /*Cylinder myBase = new Cylinder(widthBase / 2, heightBase); * myBase.Translate(new Pnt(0, 0, -heightBase));//*/ BRepPrimAPI_MakeCylinder aMakeCylinder = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, -heightBase), new gp_Dir(0, 0, 1)), widthBase / 2, heightBase); TopoDS_Shape myBase = aMakeCylinder.Shape(); // helicoidal part //Cylinder neck = new Cylinder(diameter / 2, lengthVis); BRepPrimAPI_MakeCylinder aMakeCylinder2 = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), diameter / 2, lengthVis); TopoDS_Shape neck = aMakeCylinder2.Shape(); //threading: define 2d curves double depart = param1; gp_Pnt2d aPnt = new gp_Pnt2d(2 * Math.PI, param9); gp_Dir2d aDir = new gp_Dir2d(2 * Math.PI, param10); gp_Ax2d anAx2d = new gp_Ax2d(aPnt, aDir); //double aMinor = longueurSillon/5; // epaisseur de la rainure Geom2d.Geom2d_Ellipse anEllipse1 = new Geom2d.Geom2d_Ellipse(anAx2d, aMajor, aMinor); Geom2d.Geom2d_Ellipse anEllipse2 = new Geom2d.Geom2d_Ellipse(anAx2d, aMajor, aMinor / param6); Geom2d.Geom2d_TrimmedCurve anArc1 = new Geom2d.Geom2d_TrimmedCurve(anEllipse1, 0, Math.PI); Geom2d.Geom2d_TrimmedCurve anArc2 = new Geom2d.Geom2d_TrimmedCurve(anEllipse2, 0, Math.PI); gp_Pnt2d anEllipsePnt1 = anEllipse1.Value(0); gp_Pnt2d anEllipsePnt2 = anEllipse1.Value(Math.PI); GCE2d_MakeSegment aMakeSegment = new GCE2d_MakeSegment(anEllipsePnt1, anEllipsePnt2); Geom2d.Geom2d_TrimmedCurve aSegment = aMakeSegment.Value(); //threading: build edges and wires Geom_CylindricalSurface aCyl1 = new Geom_CylindricalSurface(new gp_Ax3(new gp_Ax2(new gp_Pnt(0, 0, depart), new gp_Dir(0, 0, 1))), (diameter / 2) * 0.99); Geom_CylindricalSurface aCyl2 = new Geom_CylindricalSurface(new gp_Ax3(new gp_Ax2(new gp_Pnt(0, 0, depart), new gp_Dir(0, 0, 1))), (diameter / 2) * (0.99 + profondeurSillon)); // BRepBuilderAPI_MakeEdge aMakeEdge = new BRepBuilderAPI_MakeEdge(anArc1, aCyl1); aMakeEdge.Build(); TopoDS_Edge anEdge1OnSurf1 = aMakeEdge.Edge(); // aMakeEdge = new BRepBuilderAPI_MakeEdge(aSegment, aCyl1); aMakeEdge.Build(); TopoDS_Edge anEdge2OnSurf1 = aMakeEdge.Edge(); // aMakeEdge = new BRepBuilderAPI_MakeEdge(anArc2, aCyl2); aMakeEdge.Build(); TopoDS_Edge anEdge1OnSurf2 = aMakeEdge.Edge(); // aMakeEdge = new BRepBuilderAPI_MakeEdge(aSegment, aCyl2); aMakeEdge.Build(); TopoDS_Edge anEdge2OnSurf2 = aMakeEdge.Edge(); // BRepBuilderAPI_MakeWire aMakeWire = new BRepBuilderAPI_MakeWire(anEdge1OnSurf1, anEdge2OnSurf1); aMakeWire.Build(); TopoDS_Wire threadingWire1 = aMakeWire.Wire(); aMakeWire = new BRepBuilderAPI_MakeWire(anEdge1OnSurf2, anEdge2OnSurf2); aMakeWire.Build(); TopoDS_Wire threadingWire2 = aMakeWire.Wire(); BRepLib.BRepLib.BuildCurves3d(threadingWire1); BRepLib.BRepLib.BuildCurves3d(threadingWire2); //create threading BRepOffsetAPI_ThruSections aTool = new BRepOffsetAPI_ThruSections(true); aTool.AddWire(threadingWire1); aTool.AddWire(threadingWire2); aTool.CheckCompatibility(false); TopoDS_Shape myThreading = aTool.Shape(); // _______fuse_______ BOPAlgo_BOP adder = new BOPAlgo_BOP(); adder.AddArgument(myBase); TopTools_ListOfShape LSA = new TopTools_ListOfShape(); LSA.Append(neck); adder.SetTools(LSA); adder.SetRunParallel(true); adder.SetOperation(BOPAlgo_Operation.BOPAlgo_FUSE); adder.Perform(); TopoDS_Shape myBody = adder.Shape(); // _______fuse_______ BOPAlgo_BOP adder2 = new BOPAlgo_BOP(); adder2.AddArgument(myBody); TopTools_ListOfShape LSA2 = new TopTools_ListOfShape(); LSA2.Append(myThreading); adder2.SetTools(LSA2); adder2.SetRunParallel(true); adder2.SetOperation(BOPAlgo_Operation.BOPAlgo_FUSE); adder2.Perform(); myBody = adder2.Shape(); // _______triangulation_______ myFaces = Triangulation(myBody, 0.007f); }
public override void Build() { // convert values from UnitsNet double myRad = myRadius.Meters; double myH = myHeight.Meters; double myThick = myThickness.Meters; double myRad2 = myRadius2.Meters; double myH2 = myHeight2.Meters; double myThick2 = myThickness2.Meters; double pierceH = pierceHeight.Meters; // _______first cylinder (the big one) _______ BRepPrimAPI_MakeCylinder aMakeCylinder = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), myRad, myH); TopoDS_Shape myBody = aMakeCylinder.Shape(); TopoDS_Solid mySolid = aMakeCylinder.Solid(); // inner cylinder of the bigger cylinder to be hollowed BRepPrimAPI_MakeCylinder aMakeHollowedPart = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, 0, 0), new gp_Dir(0, 0, 1)), myRad - myThick, myH); TopoDS_Shape hollowedPart = aMakeHollowedPart.Shape(); // hollowing the bigger cylinder BOPAlgo_BOP test = new BOPAlgo_BOP(); test.AddArgument(mySolid); TopTools_ListOfShape LS = new TopTools_ListOfShape(); LS.Append(hollowedPart); test.SetTools(LS); test.SetRunParallel(true); test.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test.Perform(); myBody = test.Shape(); // _______second cylinder (the smaller one) _______ BRepPrimAPI_MakeCylinder aMakeCylinder2 = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, -myThick + Math.Sqrt(myRad * myRad - myRad2 * myRad2), pierceH), new gp_Dir(0, 1, 0)), myRad2, myH2); TopoDS_Shape myBody2 = aMakeCylinder2.Shape(); TopoDS_Solid mySolid2 = aMakeCylinder2.Solid(); // inner cylinder of the smaller cylinder to be hollowed BRepPrimAPI_MakeCylinder aMakeHollowedPart2 = new BRepPrimAPI_MakeCylinder(new gp_Ax2(new gp_Pnt(0, -myThick + Math.Sqrt(myRad * myRad - myRad2 * myRad2), pierceH), new gp_Dir(0, 1, 0)), myRad2 - myThick2, myH2); TopoDS_Shape hollowedPart2 = aMakeHollowedPart2.Shape(); // smaller cylinder hollowed BOPAlgo_BOP test2 = new BOPAlgo_BOP(); test2.AddArgument(mySolid2); TopTools_ListOfShape LS2 = new TopTools_ListOfShape(); LS2.Append(hollowedPart2); test2.SetTools(LS2); test2.SetRunParallel(true); test2.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); test2.Perform(); TopoDS_Shape hollowedSmall = test2.Shape(); // piercing BOPAlgo_BOP piercer = new BOPAlgo_BOP(); piercer.AddArgument(myBody); TopTools_ListOfShape LSP = new TopTools_ListOfShape(); LSP.Append(hollowedPart2); piercer.SetTools(LSP); piercer.SetRunParallel(true); piercer.SetOperation(BOPAlgo_Operation.BOPAlgo_CUT); piercer.Perform(); myBody = piercer.Shape(); // adding the tube BOPAlgo_BOP adder = new BOPAlgo_BOP(); adder.AddArgument(myBody); TopTools_ListOfShape LSA = new TopTools_ListOfShape(); LSA.Append(hollowedSmall); adder.SetTools(LSA); adder.SetRunParallel(true); adder.SetOperation(BOPAlgo_Operation.BOPAlgo_FUSE); adder.Perform(); myBody = adder.Shape();//*/ // _______triangulation_______ SetMyFaces(Triangulation(myBody, 0.007f)); }