// show hero and button skill; public void InitDataShowHeroAndButton() { #if TEST Debug.LogWarning(Debugs.ColorString("InitDataShowHeroAndButton", Color.red)); #endif if (_showHeroAndButton == null) { _showHeroAndButton = SpawnShowHero();; bOL_PlaySkill_Controller = _showHeroAndButton.GetComponent <BOL_PlaySkill_Controller>(); bOL_PlaySkill_Controller.InitData(); } //else { // bOL_PlaySkill_Controller = _showHeroAndButton.GetComponent<BOL_PlaySkill_Controller>(); // bOL_PlaySkill_Controller.Initdata(); //} chairLeft = GameObject.FindWithTag("PlayerLeft"); chairRight = GameObject.FindWithTag("PlayerRight"); bOL_PlaySkill_Controller.SetActivePanel(false); }
public override void SelfDestruction() { ins = null; base.SelfDestruction(); }
void OnDestroy() { StopAllCoroutines(); ins = null; }
void Awake() { ins = this; }