protected override void LoadData(BMSSVFile bmssvFile)
 {
     GameDifficulty                      = (GameDifficulties)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.GameDifficulty)?.Value;
     EnergyReserveTankUnlocked           = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.EnergyReserveTankUnlocked)?.Value);
     IsEnergyReserveTankFull             = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsEnergyReserveTankFull)?.Value);
     AeionEnergyReserveTankUnlocked      = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.AeionEnergyReserveTankUnlocked)?.Value);
     IsAeionEnergyReserveTankFull        = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsAeionEnergyReserveTankFull)?.Value);
     MissileReserveTankUnlocked          = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.MissileReserveTankUnlocked)?.Value);
     IsMissileReserveTankFull            = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsMissileReserveTankFull)?.Value);
     AmiiboFunctionalityUnlocked         = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.AmiiboFunctionalityUnlocked)?.Value);
     HasAmiiboOptionUnlockedMsgDisplayed = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.HasAmiiboOptionUnlockedMsgDisplayed)?.Value);
     HasGameBeenCompleted                = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.HasGameBeenCompleted)?.Value);
     Metroid2GalleryUnlocked             = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.Metroid2GalleryUnlocked)?.Value);
     ConceptArtGalleryUnlocked           = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ConceptArtGalleryUnlocked)?.Value);
     SoundTestUnlocked                   = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.SoundTestUnlocked)?.Value);
     FusionModeUnlocked                  = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.FusionModeUnlocked)?.Value);
     ChozoMemoriesPage1PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage1PartsCount)?.Value;
     ChozoMemoriesPage2PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage2PartsCount)?.Value;
     ChozoMemoriesPage3PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage3PartsCount)?.Value;
     ChozoMemoriesPage4PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage4PartsCount)?.Value;
     ChozoMemoriesPage5PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage5PartsCount)?.Value;
     ChozoMemoriesPage6PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage6PartsCount)?.Value;
     ChozoMemoriesPage7PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage7PartsCount)?.Value;
     ChozoMemoriesPage8PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage8PartsCount)?.Value;
     ChozoMemoriesPage9PartsCount        = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage9PartsCount)?.Value;
     ChozoMemoriesPage10PartsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage10PartsCount)?.Value;
     ChozoMemoriesPage11PartsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage11PartsCount)?.Value;
 }
 protected override void LoadData(BMSSVFile bmssvFile)
 {
     MissionTime = TimeSpan.FromSeconds((float)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.MiscData, ChunkIDs.MissionTime)?.Value);
     AmiiboFunctionalityUnlocked    = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.AmiiboFunctionalityUnlocked)?.Value);
     EnergyReserveTankUnlocked      = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.EnergyReserveTankUnlocked)?.Value);
     IsEnergyReserveTankFull        = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.IsEnergyReserveTankFull)?.Value);
     AeionEnergyReserveTankUnlocked = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.AeionEnergyReserveTankUnlocked)?.Value);
     IsAeionEnergyReserveTankFull   = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.IsAeionEnergyReserveTankFull)?.Value);
     MissileReserveTankUnlocked     = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.MissileReserveTankUnlocked)?.Value);
     IsMissileReserveTankFull       = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.IsMissileReserveTankFull)?.Value);
     SurfaceCollectedItemsCount     = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.SurfaceCollectedItemsCount)?.Value;
     Area1CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area1CollectedItemsCount)?.Value;
     Area2CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area2CollectedItemsCount)?.Value;
     Area3CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area3CollectedItemsCount)?.Value;
     Area4CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area4CollectedItemsCount)?.Value;
     Area5CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area5CollectedItemsCount)?.Value;
     Area6CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area6CollectedItemsCount)?.Value;
     Area7CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area7CollectedItemsCount)?.Value;
     Area8CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area8CollectedItemsCount)?.Value;
     CurrentEvent                = Convert.ToString(bmssvFile.GetChunk <StringChunk>(BlockIDs.MiscData, ChunkIDs.CurrentEvent)?.Value);
     CurrentEventLocation        = Convert.ToString(bmssvFile.GetChunk <StringChunk>(BlockIDs.MiscData, ChunkIDs.CurrentEventLocation)?.Value);
     MetroidsToKillInCurrentArea = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.MetroidsToKillInCurrentArea)?.Value;
     SurfaceAlphaMetroidKilled   = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.SurfaceAlphaMetroidKilled)?.Value);
     Area1AlphaMetroid1Killed    = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid1Killed)?.Value);
     Area1AlphaMetroid2Killed    = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid2Killed)?.Value);
     Area1AlphaMetroid3Killed    = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid3Killed)?.Value);
     Area1AlphaMetroid4Killed    = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid4Killed)?.Value);
 }
 public override void CommitChanges(BMSSVFile bmssvFile)
 {
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.GameDifficulty).SetValue((uint)GameDifficulty);
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.EnergyReserveTankUnlocked).SetValue(Convert.ToByte(EnergyReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsEnergyReserveTankFull).SetValue(Convert.ToByte(IsEnergyReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.AeionEnergyReserveTankUnlocked).SetValue(Convert.ToByte(AeionEnergyReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsAeionEnergyReserveTankFull).SetValue(Convert.ToByte(IsAeionEnergyReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.MissileReserveTankUnlocked).SetValue(Convert.ToByte(MissileReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsMissileReserveTankFull).SetValue(Convert.ToByte(IsMissileReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.AmiiboFunctionalityUnlocked).SetValue(Convert.ToByte(AmiiboFunctionalityUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.HasAmiiboOptionUnlockedMsgDisplayed).SetValue(Convert.ToByte(HasAmiiboOptionUnlockedMsgDisplayed));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.HasGameBeenCompleted).SetValue(Convert.ToByte(HasGameBeenCompleted));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.Metroid2GalleryUnlocked).SetValue(Convert.ToByte(Metroid2GalleryUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ConceptArtGalleryUnlocked).SetValue(Convert.ToByte(ConceptArtGalleryUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.SoundTestUnlocked).SetValue(Convert.ToByte(SoundTestUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.FusionModeUnlocked).SetValue(Convert.ToByte(FusionModeUnlocked));
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage1PartsCount).SetValue(ChozoMemoriesPage1PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage2PartsCount).SetValue(ChozoMemoriesPage2PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage3PartsCount).SetValue(ChozoMemoriesPage3PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage4PartsCount).SetValue(ChozoMemoriesPage4PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage5PartsCount).SetValue(ChozoMemoriesPage5PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage6PartsCount).SetValue(ChozoMemoriesPage6PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage7PartsCount).SetValue(ChozoMemoriesPage7PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage8PartsCount).SetValue(ChozoMemoriesPage8PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage9PartsCount).SetValue(ChozoMemoriesPage9PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage10PartsCount).SetValue(ChozoMemoriesPage10PartsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.ChozoMemoriesPage11PartsCount).SetValue(ChozoMemoriesPage11PartsCount);
 }
 public override void CommitChanges(BMSSVFile bmssvFile)
 {
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.MiscData, ChunkIDs.MissionTime).SetValue((float)MissionTime.TotalSeconds);
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.AmiiboFunctionalityUnlocked).SetValue(Convert.ToByte(AmiiboFunctionalityUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.EnergyReserveTankUnlocked).SetValue(Convert.ToByte(EnergyReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.IsEnergyReserveTankFull).SetValue(Convert.ToByte(IsEnergyReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.AeionEnergyReserveTankUnlocked).SetValue(Convert.ToByte(AeionEnergyReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.IsAeionEnergyReserveTankFull).SetValue(Convert.ToByte(IsAeionEnergyReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.MissileReserveTankUnlocked).SetValue(Convert.ToByte(MissileReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.IsMissileReserveTankFull).SetValue(Convert.ToByte(IsMissileReserveTankFull));
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.SurfaceCollectedItemsCount).SetValue(SurfaceCollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area1CollectedItemsCount).SetValue(Area1CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area2CollectedItemsCount).SetValue(Area2CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area3CollectedItemsCount).SetValue(Area3CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area4CollectedItemsCount).SetValue(Area4CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area5CollectedItemsCount).SetValue(Area5CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area6CollectedItemsCount).SetValue(Area6CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area7CollectedItemsCount).SetValue(Area7CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area8CollectedItemsCount).SetValue(Area8CollectedItemsCount);
     bmssvFile.GetChunk <StringChunk>(BlockIDs.MiscData, ChunkIDs.CurrentEvent).SetValue(CurrentEvent);
     bmssvFile.GetChunk <StringChunk>(BlockIDs.MiscData, ChunkIDs.CurrentEventLocation).SetValue(CurrentEventLocation);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.MetroidsToKillInCurrentArea).SetValue(MetroidsToKillInCurrentArea);
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.SurfaceAlphaMetroidKilled).SetValue(Convert.ToByte(SurfaceAlphaMetroidKilled));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid1Killed).SetValue(Convert.ToByte(Area1AlphaMetroid1Killed));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid2Killed).SetValue(Convert.ToByte(Area1AlphaMetroid2Killed));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid3Killed).SetValue(Convert.ToByte(Area1AlphaMetroid3Killed));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.MiscData, ChunkIDs.Area1AlphaMetroid4Killed).SetValue(Convert.ToByte(Area1AlphaMetroid4Killed));
 }
Exemple #5
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        private void btnLoadFile_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog ofd = new OpenFileDialog();

            ofd.Title       = "Load MSR Profile Data (Binary Mercury Steam Save)";
            ofd.FileName    = "common.bmssv";
            ofd.Filter      = "Binary Mercury Steam Save|common.bmssv";
            ofd.Multiselect = false;

            if (ofd.ShowDialog() == true)
            {
                bmssvFile = BMSSVFile.Open(ofd.FileName);
                inventory.LoadData(bmssvFile);

                if (inventory.Visibility != Visibility.Visible)
                {
                    inventory.Visibility = Visibility.Visible;
                }

                if (btnSaveFileAs.Visibility != Visibility.Visible)
                {
                    btnSaveFileAs.Visibility = Visibility.Visible;
                }
            }
        }
Exemple #6
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 public void SaveChanges(BMSSVFile bmssvFile)
 {
     if (HasChanges)
     {
         CommitChanges(bmssvFile);
         //bmssvFile.Save();
     }
 }
 protected override void LoadData(BMSSVFile bmssvFile)
 {
     SurfaceItems = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Surface)?.Value;
     Area1Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area1)?.Value;
     Area2Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area2)?.Value;
     Area3Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area3)?.Value;
     Area4Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area4)?.Value;
     Area5Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area5)?.Value;
     Area6Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area6)?.Value;
     Area7Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area7)?.Value;
     Area8Items   = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area8)?.Value;
 }
 public override void CommitChanges(BMSSVFile bmssvFile)
 {
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Surface).SetValue(SurfaceItems);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area1).SetValue(Area1Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area2).SetValue(Area2Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area3).SetValue(Area3Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area4).SetValue(Area4Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area5).SetValue(Area5Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area6).SetValue(Area6Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area7).SetValue(Area7Items);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.ItemsCollectedByArea, ChunkIDs.Area8).SetValue(Area8Items);
 }
        private void LoadFile()
        {
            OpenFileDialog ofd = new OpenFileDialog()
            {
                Filter           = "BMSSV Files|*.bmssv",
                Title            = "Choose BMSSV . . .",
                RestoreDirectory = true
            };

            if (ofd.ShowDialog() == true)
            {
                BMSSVFile bmssv = BMSSVFile.Open(ofd.FileName);
                LoadedFile = FileModel.FromBMSSV(bmssv);

                //this.DataContext = LoadedFile;
            }
        }
Exemple #10
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 protected override void LoadData(BMSSVFile bmssvFile)
 {
     MaxEnergy                      = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxEnergy)?.Value;
     CurrentEnergy                  = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentEnergy)?.Value;
     EnergyReserveTankUnlocked      = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.EnergyReserveTankUnlocked)?.Value);
     IsEnergyReserveTankFull        = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsEnergyReserveTankFull)?.Value);
     AeionEnergyReserveTankUnlocked = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.AeionEnergyReserveTankUnlocked)?.Value);
     IsAeionEnergyReserveTankFull   = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsAeionEnergyReserveTankFull)?.Value);
     MissileReserveTankUnlocked     = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.MissileReserveTankUnlocked)?.Value);
     IsMissileReserveTankFull       = Convert.ToBoolean(bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsMissileReserveTankFull)?.Value);
     MetroidsKilled                 = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MetroidsKilled)?.Value;
     GameDifficulty                 = (GameDifficulties)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.GameDifficulty)?.Value;
     SurfaceCollectedItemsCount     = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.SurfaceCollectedItemsCount)?.Value;
     Area1CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area1CollectedItemsCount)?.Value;
     Area2CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area2CollectedItemsCount)?.Value;
     Area3CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area3CollectedItemsCount)?.Value;
     Area4CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area4CollectedItemsCount)?.Value;
     Area5CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area5CollectedItemsCount)?.Value;
     Area6CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area6CollectedItemsCount)?.Value;
     Area7CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area7CollectedItemsCount)?.Value;
     Area8CollectedItemsCount       = (uint)bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area8CollectedItemsCount)?.Value;
     MissionTime                    = TimeSpan.FromSeconds((float)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.MiscData, ChunkIDs.MissionTime)?.Value);
 }
Exemple #11
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 public override void CommitChanges(BMSSVFile bmssvFile)
 {
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxEnergy).SetValue(MaxEnergy);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentEnergy).SetValue(CurrentEnergy);
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.EnergyReserveTankUnlocked).SetValue(Convert.ToByte(EnergyReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsEnergyReserveTankFull).SetValue(Convert.ToByte(IsEnergyReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.AeionEnergyReserveTankUnlocked).SetValue(Convert.ToByte(AeionEnergyReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsAeionEnergyReserveTankFull).SetValue(Convert.ToByte(IsAeionEnergyReserveTankFull));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.MissileReserveTankUnlocked).SetValue(Convert.ToByte(MissileReserveTankUnlocked));
     bmssvFile.GetChunk <UInt8Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.IsMissileReserveTankFull).SetValue(Convert.ToByte(IsMissileReserveTankFull));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MetroidsKilled).SetValue(MetroidsKilled);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.UnlockablesGameDifficulty, ChunkIDs.GameDifficulty).SetValue((uint)GameDifficulty);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.SurfaceCollectedItemsCount).SetValue(SurfaceCollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area1CollectedItemsCount).SetValue(Area1CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area2CollectedItemsCount).SetValue(Area2CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area3CollectedItemsCount).SetValue(Area3CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area4CollectedItemsCount).SetValue(Area4CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area5CollectedItemsCount).SetValue(Area5CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area6CollectedItemsCount).SetValue(Area6CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area7CollectedItemsCount).SetValue(Area7CollectedItemsCount);
     bmssvFile.GetChunk <UInt32Chunk>(BlockIDs.MiscData, ChunkIDs.Area8CollectedItemsCount).SetValue(Area8CollectedItemsCount);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.MiscData, ChunkIDs.MissionTime).SetValue((float)MissionTime.TotalSeconds);
 }
 protected override void LoadData(BMSSVFile bmssvFile)
 {
     MaxEnergy            = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxEnergy)?.Value;
     CurrentEnergy        = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentEnergy)?.Value;
     MaxAeionEnergy       = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxAeionEnergy)?.Value;
     CurrentAeionEnergy   = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentAeionEnergy).Value;
     MaxMissiles          = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxMissiles)?.Value;
     CurrentMissiles      = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentMissiles)?.Value;
     MaxSuperMissiles     = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxSuperMissiles)?.Value;
     CurrentSuperMissiles = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentSuperMissiles)?.Value;
     MaxPowerBombs        = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxPowerBombs)?.Value;
     CurrentPowerBombs    = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentPowerBombs)?.Value;
     HasScanPulse         = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.ScanPulse)?.Value);
     HasLightningArmor    = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.LightningArmor)?.Value);
     HasBeamBurst         = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.BeamBurst)?.Value);
     HasPhaseDrift        = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.PhaseDrift)?.Value);
     HasChargeBeam        = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.ChargeBeam)?.Value);
     HasWaveBeam          = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.WaveBeam)?.Value);
     HasSpazerBeam        = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpazerBeam)?.Value);
     HasPlasmaBeam        = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.PlasmaBeam)?.Value);
     HasIceBeam           = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.IceBeam)?.Value);
     HasGrappleBeam       = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.GrappleBeam)?.Value);
     HasMorphBall         = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MorphBall)?.Value);
     HasMorphBallBomb     = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MorphBallBomb)?.Value);
     HasSpringBall        = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpringBall)?.Value);
     HasSpiderBall        = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpiderBall)?.Value);
     HasHighJumpBoots     = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.HighJumpBoots)?.Value);
     HasSpaceJump         = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpaceJump)?.Value);
     HasScrewAttack       = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.ScrewAttack)?.Value);
     HasVariaSuit         = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.VariaSuit)?.Value);
     HasGravitySuit       = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.GravitySuit)?.Value);
     TotalMetroids        = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.TotalMetroids)?.Value;
     MetroidsKilled       = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MetroidsKilled)?.Value;
     CurrentMetroidDNA    = (uint)bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentMetroidDNA)?.Value;
     HasBabyMetroid       = Convert.ToBoolean(bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.BabyMetroid)?.Value);
 }
 public override void CommitChanges(BMSSVFile bmssvFile)
 {
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxEnergy).SetValue(MaxEnergy);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentEnergy).SetValue(CurrentEnergy);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxAeionEnergy).SetValue(MaxAeionEnergy);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentAeionEnergy).SetValue(CurrentAeionEnergy);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxMissiles).SetValue(MaxMissiles);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentMissiles).SetValue(CurrentMissiles);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxSuperMissiles).SetValue(MaxSuperMissiles);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentSuperMissiles).SetValue(CurrentSuperMissiles);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MaxPowerBombs).SetValue(MaxPowerBombs);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentPowerBombs).SetValue(CurrentPowerBombs);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.ScanPulse).SetValue(Convert.ToSingle(HasScanPulse));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.LightningArmor).SetValue(Convert.ToSingle(HasLightningArmor));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.BeamBurst).SetValue(Convert.ToSingle(HasBeamBurst));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.PhaseDrift).SetValue(Convert.ToSingle(HasPhaseDrift));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.ChargeBeam).SetValue(Convert.ToSingle(HasChargeBeam));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.WaveBeam).SetValue(Convert.ToSingle(HasWaveBeam));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpazerBeam).SetValue(Convert.ToSingle(HasSpazerBeam));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.PlasmaBeam).SetValue(Convert.ToSingle(HasPlasmaBeam));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.IceBeam).SetValue(Convert.ToSingle(HasIceBeam));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.GrappleBeam).SetValue(Convert.ToSingle(HasGrappleBeam));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MorphBall).SetValue(Convert.ToSingle(HasMorphBall));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MorphBallBomb).SetValue(Convert.ToSingle(HasMorphBallBomb));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpringBall).SetValue(Convert.ToSingle(HasSpringBall));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpiderBall).SetValue(Convert.ToSingle(HasSpiderBall));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.HighJumpBoots).SetValue(Convert.ToSingle(HasHighJumpBoots));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.SpaceJump).SetValue(Convert.ToSingle(HasSpaceJump));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.ScrewAttack).SetValue(Convert.ToSingle(HasScrewAttack));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.VariaSuit).SetValue(Convert.ToSingle(HasVariaSuit));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.GravitySuit).SetValue(Convert.ToSingle(HasGravitySuit));
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.TotalMetroids).SetValue(TotalMetroids);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.MetroidsKilled).SetValue(MetroidsKilled);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.CurrentMetroidDNA).SetValue(CurrentMetroidDNA);
     bmssvFile.GetChunk <Float32Chunk>(BlockIDs.Inventory, ChunkIDs.BabyMetroid).SetValue(Convert.ToSingle(HasBabyMetroid));
 }
Exemple #14
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 public abstract void CommitChanges(BMSSVFile bmssvFile);
 public ItemsCollectedByAreaDataModel(BMSSVFile bmssvFile) : base(bmssvFile)
 {
 }
 public InventoryDataModel(BMSSVFile bmssvFile) : base(bmssvFile)
 {
 }
Exemple #17
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 public MiscDataDataModel(BMSSVFile bmssvFile) : base(bmssvFile)
 {
 }
Exemple #18
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        public static FileModel FromBMSSV(BMSSVFile bmssv)
        {
            FileModel fileModel = new FileModel();
            BMSSVInfo bmssvInfo = BMSSVInfo.Load("bmssv-info.xml");
            var       blocks    = new ObservableCollection <BlockModel>();

            for (int b = 0; b < bmssv.Blocks.Count; b++)
            {
                uint   blockId   = (uint)bmssv.Blocks[b].BlockID;
                string blockName = bmssvInfo.GetName("BlockNames", blockId);

                if (blockName == null)
                {
                    blockName = "Unknown";
                    bmssvInfo.AddName("BlockNames", blockId, blockName);
                }

                var chunks = new ObservableCollection <ChunkModel>();

                for (int c = 0; c < bmssv.Blocks[b].Chunks.Count; c++)
                {
                    if (bmssv.Blocks[b].Chunks[c].DataType == BMSSV.Enums.DataTypes.BlockID)
                    {
                        continue;
                    }

                    ChunkModel chunkModel = new ChunkModel();
                    chunkModel.ChunkId = (uint)bmssv.Blocks[b].Chunks[c].ChunkID;

                    string chunkName = bmssvInfo.GetName("ChunkNames", chunkModel.ChunkId);

                    if (chunkName == null)
                    {
                        chunkName = "Unknown";
                        bmssvInfo.AddName("ChunkNames", chunkModel.ChunkId, chunkName);
                    }

                    chunkModel.ChunkName = chunkName;
                    BMSSV.Chunks.IChunk chunk = bmssv.Blocks[b].Chunks[c];

                    switch (bmssv.Blocks[b].Chunks[c].DataType)
                    {
                    case BMSSV.Enums.DataTypes.Float32:
                        chunkModel.DataType = ChunkModel.DataTypes.Float32;
                        chunkModel.Value    = ((BMSSV.Chunks.Float32Chunk)chunk).Value;
                        break;

                    case BMSSV.Enums.DataTypes.String:
                        chunkModel.DataType = ChunkModel.DataTypes.String;
                        chunkModel.Value    = ((BMSSV.Chunks.StringChunk)chunk).Value;
                        break;

                    case BMSSV.Enums.DataTypes.UInt32:
                        chunkModel.DataType = ChunkModel.DataTypes.UInt32;
                        chunkModel.Value    = ((BMSSV.Chunks.UInt32Chunk)chunk).Value;
                        break;

                    case BMSSV.Enums.DataTypes.UInt8:
                        chunkModel.DataType = ChunkModel.DataTypes.UInt8;
                        chunkModel.Value    = ((BMSSV.Chunks.UInt8Chunk)chunk).Value;
                        break;

                    case BMSSV.Enums.DataTypes.UInt8Array:
                        chunkModel.DataType = ChunkModel.DataTypes.UInt8Array;
                        chunkModel.Value    = ((BMSSV.Chunks.UInt8ArrayChunk)chunk).Value;
                        break;
                    }

                    chunks.Add(chunkModel);
                }

                BlockModel blockModel = new BlockModel(chunks)
                {
                    BlockId   = blockId,
                    BlockName = blockName
                };

                blocks.Add(blockModel);
            }

            fileModel.Blocks   = blocks;
            fileModel.FilePath = bmssv.FilePath;

            fileModel.Initialize();

            return(fileModel);
        }
 public UnlockablesGameDifficultyDataModel(BMSSVFile bmssvFile) : base(bmssvFile)
 {
 }
Exemple #20
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 protected abstract void LoadData(BMSSVFile bmssvFile);
Exemple #21
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 public void LoadData(BMSSVFile bmssvFile)
 {
     this.DataContext = new InventoryDataModel(bmssvFile);
 }
Exemple #22
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 public ProfileDataModel(BMSSVFile bmssvFile) : base(bmssvFile)
 {
 }
Exemple #23
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 public void CommitChanges(BMSSVFile bmssvFile)
 {
     ((InventoryDataModel)this.DataContext).CommitChanges(bmssvFile);
 }
Exemple #24
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 public DataModelBase(BMSSVFile bmssvFile)
 {
     LoadData(bmssvFile);
 }