void OnLogin(string sessionID, BMLoginRequest msg) { GetData(sessionID).SetData("Hip-Hop", msg.ListenerAddress); BMLoginReply reply = new BMLoginReply(); reply.Name = GetData(sessionID).name; SendMessage(sessionID, reply); Debug.Log($"战场登录成功, 战场名:{reply.Name}"); }
public void Login() { BMLoginRequest msg = new BMLoginRequest(); msg.ListenerAddress = NetTool.GetAddress(NetConfig.LISTENER_IP, NetConfig.LISTENER_PORT); SendMessage <BMLoginRequest, BMLoginReply>(msg, (reply) => { Logger.Log($"登录主服成功, 战场名: {reply.Name}"); }); }
public void Login() { BMLoginRequest msg = new BMLoginRequest(); var serv = NetworkManager.instance.forClient.server as Plugins.Network.WebSocketServer; msg.ListenerAddress = Plugins.NetTool.GetAddress(NetConfig.LISTENER_IP, NetConfig.LISTENER_PORT); SendMessage <BMLoginRequest, BMLoginReply>(msg, (reply) => { Debug.Log($"登录主服成功, 战场名: {reply.Name}"); }); }