// Use this for initialization void Start() { //BMIゲージ(slider)を取得する BMIGuage = GameObject.Find("BMIguage").GetComponent<Slider>(); bmiManager = GameObject.Find("BMIManager").GetComponent<BMIManager>(); parentEnemy = GameObject.Find("Enemy"); }
IEnumerator Start() { yield return new WaitForSeconds(0.01f); while(player == null) { player = GameObject.Find("PlayerSibo"); //操作説明コンポーネント if (howToText == null) { //モーダル取得・非表示 modal = GameObject.Find("PausePack").transform.GetChild(0).gameObject; nowStage = modal.transform.GetChild(2).gameObject; howToPlayPanel = modal.transform.GetChild(1).gameObject; howToPlay = howToPlayPanel.transform.GetChild(0).gameObject; howToText = howToPlay.transform.GetChild(1).gameObject.GetComponent<Text>(); howToPlayPanel.SetActive(false); modal.SetActive(false); } yield return null; //初期化 tfip = false; pushButton = false; if (player != null) { if(player.activeSelf == true) { //BMIManagerコンポーネント bmiManager = player.GetComponent<BMIManager>(); tEffect = GameObject.Find("TEffect").GetComponent<ParticleSystem>(); tEffect.Stop(); anim = player.GetComponent<Animator>(); yield break; } } } }
void Start() { //モーダル取得・非表示 modal = GameObject.Find("Modal"); //print(modal); modal.SetActive(false); //BMIManagerコンポーネント bmiManager = FindObjectOfType<BMIManager>(); //初期化 tfip = false; pushButton = false; }
// Use this for initialization void Start() { bmiManager = GameObject.Find("PlayerSibo").GetComponent<BMIManager>(); }
void Start() { //デバッグ用 //bmi = 10f; moveOk = false; //BMIManager bmiManager = GetComponent<BMIManager>(); //攻撃判定オフ button = GameObject.Find("Screen").GetComponent<Buttons>(); //モーションをいじるため anim = GetComponent<Animator>(); //オーディオソースコンポーネント audio = GetComponent<AudioSource>(); //オーディオクリップをリソースフォルダから取得 for(int i = 0; i < audioSorce.Length; i++) { audioSorce[i] = (AudioClip)Resources.Load("SEfects/" + audioList[i]); } //波動非表示 hado = transform.GetChild(1).gameObject; hado.SetActive(false); //攻撃判定用 jab = GameObject.FindWithTag("Jab").GetComponent<SphereCollider>(); smash = GameObject.FindWithTag("Smash").GetComponent<SphereCollider>(); jab.enabled = false; smash.enabled = false; //アニメーターステート //Stanby stateHash[0] = 17588480; //Jab1 stateHash[1] = 1284765916; //Jab2 stateHash[2] = -711284378; //Smash stateHash[3] = -355276023; hitefect = GetComponent<Hitefect>(); }