Exemple #1
0
        public GameObject getSelectBattleUnitLocaltionMaskGo()
        {
            if (_selectBattleUnitLocaltionMaskGo == null)
            {
                _selectBattleUnitLocaltionMaskGo = BMC.getPrefabsBehaviour().instantiatePrefab(PrefbasAssets.PrefabAssetsConstant.CLICKED_GROUND_MASK, true);
            }

            return(_selectBattleUnitLocaltionMaskGo);
        }
        public void Start()
        {
            if (_maskGo == null)
            {
                _maskGo = BMC.getPrefabsBehaviour().instantiatePrefab(PrefbasAssets.PrefabAssetsConstant.CLICKED_GROUND_MASK, false);
            }

            BMC.getObserverBehaviour().registerMsg(this);

            BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_GLOBALBLACKBOARD_FINISHED, this);
        }
        protected void showLocaltionMask(Vector3 position)
        {
            if (_locationMaskGo == null)
            {
                _locationMaskGo = BMC.getPrefabsBehaviour().instantiatePrefab(PrefbasAssets.PrefabAssetsConstant.CLICKED_GROUND_MASK, true);
            }

            if (!_locationMaskGo.activeSelf)
            {
                _locationMaskGo.SetActive(true);
            }

            _locationMaskGo.transform.position = position;
        }
Exemple #4
0
        protected override void actionStart()
        {
            //  设置默认可以控制的 unit
            playerInfoBB.setCurrLeadGo(defaultSelectLeadUnit);

            ////  设置主摄像机 跟随的 unit
            //CameraPointVo mainCameraPointVo =  defaultMainCameraPoint.GetComponent<CameraPointVo>();
            //mainCameraPointVo.setFollowerTarget( defaultSelectLeadUnit );
            //mainCameraPointVo.initDefaultCameraPoint();
            //mainCameraPointVo.cameraFollowTarget();
            ////  [保存]住摄像机 机位对象
            //playerInfoBB.setMainCameraPointVo( mainCameraPointVo );

            //  [保存]点击地板后的特效
            GameObject clickedFloorAnimGo = BMC.getPrefabsBehaviour().instantiatePrefab(PrefbasAssets.PrefabAssetsConstant.CLICKED_GROUND_MASK, true);

            playerInfoBB.setClickedFloorAnimGo(clickedFloorAnimGo);

            //  [保存]选择一个可控制单位的特效 或 高亮什么的
            GameObject currSelectLeadAnimGo = BMC.getPrefabsBehaviour().instantiatePrefab(PrefbasAssets.PrefabAssetsConstant.CLICKED_GROUND_MASK, true);

            playerInfoBB.setCurrSelectLeadAnimGo(currSelectLeadAnimGo);
        }
Exemple #5
0
        public void Start()
        {
            BMC.getObserverBehaviour().registerMsg(this);

            RectTransform canvasRt = uiCanvas.GetComponent <RectTransform>();

            Array uiLayerEnumArr = Enum.GetValues(typeof(UIConstant.UILayerType));     // ? 这个类 需要自动生成

            PrefbasAssets.PrefabAssetsConstant uiEmptyContainer = PrefbasAssets.PrefabAssetsConstant.UI_EMPTY_CONTAINER;

            foreach (UIConstant.UILayerType item in uiLayerEnumArr)
            {
                GameObject windowContainer = BMC.getPrefabsBehaviour().instantiatePrefab(uiEmptyContainer, true);

                RectTransform windowRectTransfrom = windowContainer.GetComponent <RectTransform>();
                windowRectTransfrom.name = item.ToString();
                windowRectTransfrom.SetParent(canvasRt);

                string emptyContainerPrefabPath = BMC.getPrefabsBehaviour().getPrefabPath(uiEmptyContainer);
                windowContainer.AddComponent <RectTransfromResetComponent>().reSetRectTransformInfo(emptyContainerPrefabPath);

                _layerContainerMapping[item] = windowContainer;
            }
        }