private string TranslateSensprDeviceCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceSensor s = sub.FirstOrDefault(BLE_AppearanceSensor.Not_Handled); switch (s) { case BLE_AppearanceSensor.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceSensor.Motion_Sensor: case BLE_AppearanceSensor.Air_Quality_Sensor: case BLE_AppearanceSensor.Temperature_Sensor: case BLE_AppearanceSensor.Humidity_Sensor: case BLE_AppearanceSensor.Leak_Sensor: case BLE_AppearanceSensor.Smoke_Sensor: case BLE_AppearanceSensor.Occupancy_Sensor: case BLE_AppearanceSensor.Contact_Sensor: case BLE_AppearanceSensor.Carbon_Monoxide_Sensor: case BLE_AppearanceSensor.Carbon_Dioxide_Sensor: case BLE_AppearanceSensor.Ambient_Light_Sensor: case BLE_AppearanceSensor.Energy_Sensor: case BLE_AppearanceSensor.Color_Light_Sensor: case BLE_AppearanceSensor.Rain_Sensor: case BLE_AppearanceSensor.Fire_Sensor: case BLE_AppearanceSensor.Wind_Sensor: case BLE_AppearanceSensor.Proximity_Sensor: case BLE_AppearanceSensor.Multi_Sensor: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceSensor.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateHeartRateCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceHeartRate s = sub.FirstOrDefault(BLE_AppearanceHeartRate.Not_Handled); switch (s) { case BLE_AppearanceHeartRate.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceHeartRate.On_Belt_Heart_Rate_Sensor: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceHeartRate.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateHVACCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceHVAC s = sub.FirstOrDefault(BLE_AppearanceHVAC.Not_Handled); switch (s) { case BLE_AppearanceHVAC.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceHVAC.Thermostat: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceHVAC.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateOximeterCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceOximeter s = sub.FirstOrDefault(BLE_AppearanceOximeter.Not_Handled); switch (s) { case BLE_AppearanceOximeter.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceOximeter.Fingertip_Oximeter: case BLE_AppearanceOximeter.Wrist_Worn_Oximeter: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceOximeter.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateHeartBloodPressureCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceBloodPressure s = sub.FirstOrDefault(BLE_AppearanceBloodPressure.Not_Handled); switch (s) { case BLE_AppearanceBloodPressure.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceBloodPressure.Blood_Pressure_on_Arm: case BLE_AppearanceBloodPressure.Blood_Pressure_on_Wrist: case BLE_AppearanceBloodPressure.Not_Handled: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateRunWalkCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceRunWalkSensor s = sub.FirstOrDefault(BLE_AppearanceRunWalkSensor.Not_Handled); switch (s) { case BLE_AppearanceRunWalkSensor.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceRunWalkSensor.In_Shoe_Run_Walk_Sensor: case BLE_AppearanceRunWalkSensor.On_Shoe_Run_Walk_Sensor: case BLE_AppearanceRunWalkSensor.On_Hip_Run_Walk_Sensor: case BLE_AppearanceRunWalkSensor.Not_Handled: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateOutdoorsSportsActivityCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceOutdoorSportActivity s = sub.FirstOrDefault(BLE_AppearanceOutdoorSportActivity.Not_Handled); switch (s) { case BLE_AppearanceOutdoorSportActivity.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceOutdoorSportActivity.Sports_Location_Display_Device: case BLE_AppearanceOutdoorSportActivity.Sports_Location_and_Navigation_Display_Device: case BLE_AppearanceOutdoorSportActivity.Sports_Location_Pod: case BLE_AppearanceOutdoorSportActivity.Sports_Location_and_Navigation_Pod: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceOutdoorSportActivity.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateMotorizedDeviceCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceMotorizedDevice s = sub.FirstOrDefault(BLE_AppearanceMotorizedDevice.Not_Handled); switch (s) { case BLE_AppearanceMotorizedDevice.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceMotorizedDevice.Motorized_Gate: case BLE_AppearanceMotorizedDevice.Motorized_Awning: case BLE_AppearanceMotorizedDevice.Motorized_Blinds_or_Shades: case BLE_AppearanceMotorizedDevice.Motorized_Curtains: case BLE_AppearanceMotorizedDevice.Motorized_Screen: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceMotorizedDevice.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateCyclingCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceCycling s = sub.FirstOrDefault(BLE_AppearanceCycling.Not_Handled); switch (s) { case BLE_AppearanceCycling.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceCycling.Cycling_Computer: case BLE_AppearanceCycling.Cycling_Speed_Sensor: case BLE_AppearanceCycling.Cycling_Cadence_Sensor: case BLE_AppearanceCycling.Cycling_Power_Sensor: case BLE_AppearanceCycling.Cycling_Speed_and_Cadence_Sensor: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceCycling.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateControlDeviceCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceControlDevice s = sub.FirstOrDefault(BLE_AppearanceControlDevice.Not_Handled); switch (s) { case BLE_AppearanceControlDevice.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceControlDevice.Switch: case BLE_AppearanceControlDevice.Multi_Switch: case BLE_AppearanceControlDevice.Button: case BLE_AppearanceControlDevice.Slider: case BLE_AppearanceControlDevice.Rotary: case BLE_AppearanceControlDevice.Touch_Panel: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceControlDevice.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateFanCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceFan s = sub.FirstOrDefault(BLE_AppearanceFan.Not_Handled); switch (s) { case BLE_AppearanceFan.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceFan.Ceiling_Fan: case BLE_AppearanceFan.Axial_Fan: case BLE_AppearanceFan.Exhaust_Fan: case BLE_AppearanceFan.Pedestal_Fan: case BLE_AppearanceFan.Desk_Fan: case BLE_AppearanceFan.Wall_Fan: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceFan.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateLightSourceCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceLightSource s = sub.FirstOrDefault(BLE_AppearanceLightSource.Not_Handled); switch (s) { case BLE_AppearanceLightSource.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceLightSource.Incandescent_Light_Bulb: case BLE_AppearanceLightSource.LED_Bulb: case BLE_AppearanceLightSource.HID_Lamp: case BLE_AppearanceLightSource.Fluorescent_Lamp: case BLE_AppearanceLightSource.LED_Array: case BLE_AppearanceLightSource.Multi_Color_LED_Array: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceLightSource.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslatePowerDeviceCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearancePowerDevice s = sub.FirstOrDefault(BLE_AppearancePowerDevice.Not_Handled); switch (s) { case BLE_AppearancePowerDevice.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearancePowerDevice.Power_Outlet: case BLE_AppearancePowerDevice.Power_Strip: case BLE_AppearancePowerDevice.Plug: case BLE_AppearancePowerDevice.Power_Supply: case BLE_AppearancePowerDevice.LED_Driver: case BLE_AppearancePowerDevice.Fluorescent_Lamp_Gear: case BLE_AppearancePowerDevice.HID_Lamp_Gear: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearancePowerDevice.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateAccessControlCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceAccessControl s = sub.FirstOrDefault(BLE_AppearanceAccessControl.Not_Handled); switch (s) { case BLE_AppearanceAccessControl.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceAccessControl.Access_Door: case BLE_AppearanceAccessControl.Garage_Door: case BLE_AppearanceAccessControl.Emergency_Exit_Door: case BLE_AppearanceAccessControl.Access_Lock: case BLE_AppearanceAccessControl.Elevator: case BLE_AppearanceAccessControl.Window: case BLE_AppearanceAccessControl.Entrance_Gate: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceAccessControl.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateHeatingCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceHeating s = sub.FirstOrDefault(BLE_AppearanceHeating.Not_Handled); switch (s) { case BLE_AppearanceHeating.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceHeating.Radiator: case BLE_AppearanceHeating.Boiler: case BLE_AppearanceHeating.Heat_Pump: case BLE_AppearanceHeating.Infrared: case BLE_AppearanceHeating.Radiant_Panel: case BLE_AppearanceHeating.Heating_Fan: case BLE_AppearanceHeating.Heating_Air_Curtain: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceHeating.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateHIDCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceHID s = sub.FirstOrDefault(BLE_AppearanceHID.Not_Handled); switch (s) { case BLE_AppearanceHID.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceHID.Keyboard: case BLE_AppearanceHID.Mouse: case BLE_AppearanceHID.Joystick: case BLE_AppearanceHID.Gamepad: case BLE_AppearanceHID.Digitizer: case BLE_AppearanceHID.Card_Reader: case BLE_AppearanceHID.Digital_Pen: case BLE_AppearanceHID.Barcode_Scanner: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceHID.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateLightFixtureCategory(BLE_AppearanceCategory cat, uint sub) { BLE_AppearanceLightFixture s = sub.FirstOrDefault(BLE_AppearanceLightFixture.Not_Handled); switch (s) { case BLE_AppearanceLightFixture.Generic: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceLightFixture.Wall_Light: case BLE_AppearanceLightFixture.Ceiling_Light: case BLE_AppearanceLightFixture.Floor_Light: case BLE_AppearanceLightFixture.Cabinet_Light: case BLE_AppearanceLightFixture.Desk_Light: case BLE_AppearanceLightFixture.Troffer_Light: case BLE_AppearanceLightFixture.Pendant_Light: case BLE_AppearanceLightFixture.In_Ground_Light: case BLE_AppearanceLightFixture.Flood_Light: case BLE_AppearanceLightFixture.Underwater_Light: case BLE_AppearanceLightFixture.Bollard_Light: case BLE_AppearanceLightFixture.Pathway_Light: case BLE_AppearanceLightFixture.Garden_Light: case BLE_AppearanceLightFixture.Pole_Top_Light: case BLE_AppearanceLightFixture.Spot_Light: case BLE_AppearanceLightFixture.Linear_Light: case BLE_AppearanceLightFixture.Street_Light: case BLE_AppearanceLightFixture.Shelves_Light: case BLE_AppearanceLightFixture.High_Bay_Low_Bay_Light: case BLE_AppearanceLightFixture.Emergency_Exit_Light: return(string.Format("{0}", s.ToString().UnderlineToSpaces())); case BLE_AppearanceLightFixture.Not_Handled: default: return(string.Format("{0}:{1}", cat.ToString().UnderlineToSpaces(), s.ToString().UnderlineToSpaces())); } }
private string TranslateAppearance(uint category, uint sub, string existing) { // Some categories only have one entry // when we find it we can process and return BLE_AppearanceCategory cat = category.FirstOrDefault(BLE_AppearanceCategory.Unknown); switch (cat) { case BLE_AppearanceCategory.Unknown: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); // Entries with no sub categories case BLE_AppearanceCategory.Phone: case BLE_AppearanceCategory.Computer: case BLE_AppearanceCategory.Clock: case BLE_AppearanceCategory.Display: case BLE_AppearanceCategory.Remote_Control: case BLE_AppearanceCategory.Eye_Glasses: case BLE_AppearanceCategory.Tag: case BLE_AppearanceCategory.Key_Ring: case BLE_AppearanceCategory.Media_Player: case BLE_AppearanceCategory.Barcode_Scanner: case BLE_AppearanceCategory.Thermometer: case BLE_AppearanceCategory.Glucose_Meter: case BLE_AppearanceCategory.Network_Device: case BLE_AppearanceCategory.Air_Conditioning: case BLE_AppearanceCategory.Humidifier: case BLE_AppearanceCategory.Weight_Scale: return(string.Format("{0}", cat.ToString().UnderlineToSpaces())); case BLE_AppearanceCategory.Watch: return(this.TranslateWatchCategory(cat, sub)); case BLE_AppearanceCategory.Heart_Rate_Sensor: return(this.TranslateHeartRateCategory(cat, sub)); case BLE_AppearanceCategory.Blood_Pressure: return(this.TranslateHeartBloodPressureCategory(cat, sub)); case BLE_AppearanceCategory.Human_Interface_Device: return(this.TranslateHIDCategory(cat, sub)); case BLE_AppearanceCategory.Run_Walk_Sensor: return(this.TranslateRunWalkCategory(cat, sub)); case BLE_AppearanceCategory.Cycling: return(this.TranslateCyclingCategory(cat, sub)); case BLE_AppearanceCategory.Control_Device: return(this.TranslateControlDeviceCategory(cat, sub)); case BLE_AppearanceCategory.Sensor: return(this.TranslateSensprDeviceCategory(cat, sub)); case BLE_AppearanceCategory.Light_Fixture: return(this.TranslateLightFixtureCategory(cat, sub)); case BLE_AppearanceCategory.Fan: return(this.TranslateFanCategory(cat, sub)); case BLE_AppearanceCategory.HVAC: return(this.TranslateHVACCategory(cat, sub)); case BLE_AppearanceCategory.Heating: return(this.TranslateHeatingCategory(cat, sub)); case BLE_AppearanceCategory.Access_Control: return(this.TranslateAccessControlCategory(cat, sub)); case BLE_AppearanceCategory.Motorized_Device: return(this.TranslateMotorizedDeviceCategory(cat, sub)); case BLE_AppearanceCategory.Power_Device: return(this.TranslatePowerDeviceCategory(cat, sub)); case BLE_AppearanceCategory.Light_Source: return(this.TranslateLightSourceCategory(cat, sub)); case BLE_AppearanceCategory.Oximeter: return(this.TranslateOximeterCategory(cat, sub)); case BLE_AppearanceCategory.Outdoor_Sports_Activity: return(this.TranslateOutdoorsSportsActivityCategory(cat, sub)); default: return(existing); } }