Exemple #1
0
 public override bool Close()
 {
     State &= ~(int)FileState.FileOK;
     myBIG.Destroy();
     myBIG = null;
     return(true);
 }
        private void FindModified(BIGFile big, Progress progress)
        {
            progress.Begin(big.BankCount);

            for (int i = 0; i < big.BankCount; ++i)
            {
                FindModified(big.get_Banks(i), progress);
            }

            progress.End();
        }
Exemple #3
0
        protected override bool OnLoad(Progress progress)
        {
            try
            {
                myBIG = new BIGFile();

                myBIG.Load(FileName, progress);
            }
            catch (Exception ex)
            {
                FormMain.Instance.ErrorMessage(ex.Message);
                return(false);
            }

            return(true);
        }
Exemple #4
0
        public virtual void Build(BIGFile big, Progress progress)
        {
            myBIG = big;

            int numEntries = 0;

            for (int i = 0; i < myBIG.BankCount; ++i)
            {
                numEntries += myBIG.get_Banks(i).EntryCount;
            }

            progress.Begin(numEntries);

            for (int i = 0; i < myBIG.BankCount; ++i)
            {
                TreeNode bankNode = new TreeNode();

                bankNode.Text               = myBIG.get_Banks(i).Name;
                bankNode.Tag                = myBIG.get_Banks(i);
                bankNode.ImageIndex         = 2;
                bankNode.SelectedImageIndex = 2;

                AddNode(null, bankNode);

                for (int j = 0; j < big.get_Banks(i).EntryCount; ++j)
                {
                    AssetEntry entry = myBIG.get_Banks(i).get_Entries(j);

                    AddToTree(
                        bankNode,
                        entry.DevSymbolName,
                        entry);

                    progress.Update();
                }
            }

            progress.End();

            if (myBIG == FileDatabase.Instance.Textures)
            {
                addEntryToolStripMenuItem.Text = "Add Texture";
            }
        }
        public override void Build(BIGFile big, Progress progress)
        {
            base.Build(big, progress);

            addEntryToolStripMenuItem.Text = "Add Texture";
        }
Exemple #6
0
 protected override BIGBank GetGUITextureBank(BIGFile textures)
 {
     return(textures.FindBankByName(
                Settings.GetString("Banks", "GUITextures")));
 }