// Use this for initialization
    void Awake()
    {
        timerCount = 0;
        instance   = this;
        //StartCoroutine(TimeCount());
        BulletHellPlayer  = FindObjectOfType <BH_Player>();
        CasseBriquePlayer = FindObjectOfType <CB_Bar>();

        cameras = FindObjectsOfType <Camera>();
        StartCoroutine(MalusVisuels());
    }
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindObjectOfType <BH_Player>();
     dir    = player.transform.position - this.transform.position;
 }