void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); bgmAudio = this.GetComponent <AudioSource>(); }
public void StopBGSound() { BGaudio.Stop(); }
public void PlayBGSound() { BGaudio.clip = BGClip; BGaudio.Play(); }