void Start() { gameWon = false; gameOver = false; restart = false; gameOverText.text = ""; restartText.text = ""; score = 0; UpdateScore(); StartCoroutine(SpawnWaves()); particles = GameObject.FindObjectOfType <Particles>(); particles2 = GameObject.FindObjectOfType <Particles2>(); bG_Scroller = GameObject.FindObjectOfType <BG_Scroller>(); lighting = GameObject.FindObjectOfType <Lighting>(); mainMusicSource.clip = mainAudio; mainMusicSource.Play(); mainMusicSource.loop = true; }
void Start() { win = false; victory = false; gameOver = false; restart = false; respawn = false; fullrestart = false; restartText.text = ""; gameOverText.text = ""; score = 0; lives = 3; UpdateScore(); UpdateLives(); StartCoroutine(SpawnWaves()); GameObject backgroundObject = GameObject.FindWithTag("Background"); if (backgroundObject != null) { background = backgroundObject.GetComponent <BG_Scroller>(); } GameObject starsObject = GameObject.FindWithTag("StarField"); if (starsObject != null) { stars = starsObject.GetComponent <StarField>(); } GameObject farstarsObject = GameObject.FindWithTag("FarStarField"); if (farstarsObject != null) { farstars = farstarsObject.GetComponent <FarStarField>(); } }