// Start is called before the first frame update void Start() { versionLabel.text = BContentful.GetInstance().versionString; appleTotal = FindObjectsOfType <BApple>().Length; //retryButton.gameObject.SetActive(false); replay = FindObjectOfType <BReplay>(); }
public static BContentful GetInstance() { if (!_inst) { _inst = FindObjectOfType <BContentful>(); } return(_inst); }
public void OnShowPanel() { StartCoroutine(BContentful.CdnGetAllScores()); }