// Start is called before the first frame update public void SetInfo(string playerName, string level, string clearTime, BContentful.ScoreData save) { playerNameLabel.text = playerName; levelLabel.text = level; clearTimeLabel.text = clearTime; this.save = save; }
public void StartPlaying(BContentful.ScoreData save, Player player) { replay = save.replayInputs; frames = replay.frames.ToList(); //positions = replay.positions.ToList(); positions = new List <Position>(); Debug.Log("StartPlaying(" + frames.Count + ")"); frameID = 0; player.transform.position = new Vector3(0.001f * replay.startX, 0.001f * replay.startY, 0); playMode = PlayMode.REPLAY; }