public void Tick(float deltaTime) { foreach (var boneAnim in m_boneAnimations) { boneAnim.Tick(deltaTime); } foreach (var matAnim in m_materialAnimations) { matAnim.Tick(deltaTime); } foreach (var regAnim in m_registerAnimations) { regAnim.Tick(deltaTime); } if (m_currentBoneAnimation != null) { m_currentBoneAnimation.ApplyAnimationToPose(JNT1Tag.AnimatedJoints); } if (m_currentMaterialAnimation != null) { m_currentMaterialAnimation.ApplyAnimationToMaterials(MAT3Tag); } if (m_currentRegisterAnimation != null) { m_currentRegisterAnimation.ApplyAnimationToMaterials(MAT3Tag, m_tevColorOverrides); } }
public void Tick(float deltaTime) { /*foreach (var boneAnim in m_boneAnimations) * boneAnim.Tick(deltaTime); * * foreach (var matAnim in m_materialAnimations) * matAnim.Tick(deltaTime); * * foreach (var regAnim in m_registerAnimations) * regAnim.Tick(deltaTime);*/ List <SkeletonJoint> active_list = null; if (m_currentBoneAnimation != null) { m_currentBoneAnimation.ApplyAnimationToPose(JNT1Tag.AnimatedJoints); m_skinningInvalid = true; active_list = JNT1Tag.AnimatedJoints; } else { active_list = JNT1Tag.BindJoints; } foreach (var jnt in active_list) { jnt.UpdateTransformMatrix(); Sockets[jnt.Name] = jnt.TransformMatrix; } if (m_currentMaterialAnimation != null) { m_currentMaterialAnimation.ApplyAnimationToMaterials(MAT3Tag); } if (m_currentRegisterAnimation != null) { m_currentRegisterAnimation.ApplyAnimationToMaterials(MAT3Tag, m_tevColorOverrides); } }