Exemple #1
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();
        this.gameController = GameObject.FindGameObjectWithTag(BBSceneConstants.gameControllerTag).GetComponent<BBGameController>();

        this.pathFinder = GetComponent<BBPathfinder>();
        this.timer = new BBTimer();
    }
 // Use this for initialization
 void Start()
 {
     this.spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
     this.defaultColor = this.spriteRenderer.material.color;
     this.timer = new BBTimer();
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     this.timer = new BBTimer();
     this.Expand();
     this.gridController = GameObject.FindGameObjectWithTag(BBSceneConstants.layoutControllerTag).GetComponent<BBGridController>();
 }
    // Use this for initialization
    void Start()
    {
        this.positionTimer = new BBTimer();
        this.rotateTimer = new BBTimer();
        this.scaleTimer = new BBTimer();
        this.shakeTimer = new BBTimer();

        this.originalPosition = transform.position;
        this.originalAngle = transform.rotation.z;
        this.originalScale = transform.localScale;
    }
 void Awake()
 {
     this.timer = new BBTimer();
     this.spawnTrack = new List<SpawnUnit>();
     this.gridController = GameObject.FindGameObjectWithTag(BBSceneConstants.layoutControllerTag).GetComponent<BBGridController>();
 }
 // Use this for initialization
 void Start()
 {
     this.timer = new BBTimer();
 }