void Update() { processEvents(); if (Input.GetKeyDown(KeyCode.A)) { // print ("connected?: " + tuioInput.isConnected()); if (!tuioInput.isConnected()) { tuioInput.Connect(); } } }
void updateStatus() { currentFPS = accum / frames; // display two fractional digits (f2 format) fpsString = "UT-FPS: " + currentFPS.ToString("f2"); timeleft = updateInterval; accum = 0.0f; frames = 0; if (inputController.isConnected()) { connectedString = "\nConnected: YES"; } else { connectedString = "\nConnected: NO"; } statusString = "\nStatus: " + inputController.getStatusString(); frameCountString = "\nFSEQ: " + inputController.currentFrame(); GetComponent <GUIText>().text = fpsString + connectedString + statusString + frameCountString; }