private void DisplaySecondLevel() { B2.Clear(); B8.Clear(); B8.ReadOnly = false; B12.Clear(); B13.Clear(); B15.Clear(); B16.Clear(); B16.ReadOnly = false; B3.Text = "3"; B3.ReadOnly = true; B4.Clear(); B4.ReadOnly = false; B5.Clear(); B5.ReadOnly = false; B6.Text = "2"; B6.ReadOnly = true; B7.Clear(); B7.ReadOnly = false; B9.Text = "4"; B9.ReadOnly = true; B10.Clear(); B10.ReadOnly = false; B14.Text = "1"; B14.ReadOnly = true; }
private void DisplayThirdLevel() { B2.Clear(); B3.Clear(); B3.ReadOnly = false; B5.Clear(); B7.Clear(); B8.Clear(); B10.Clear(); B11.Clear(); B11.ReadOnly = false; B13.Clear(); B14.Clear(); B14.ReadOnly = false; B15.Clear(); B16.Clear(); B4.Text = "2"; B4.ReadOnly = true; B12.Text = "1"; B12.ReadOnly = true; }
void Reset() { isPlaying = false; isCopied = false; B1.GetComponent <TrailRenderer>().time = 0.0f; B1.SetActive(false); B1.GetComponent <Ball>().Dead = false; B2.GetComponent <TrailRenderer>().time = 0.0f; B2.SetActive(false); B2.GetComponent <Ball>().Dead = false; B3.SetActive(false); B3.GetComponent <TrailRenderer>().time = 0.0f; B3.GetComponent <Ball>().Dead = false; B4.SetActive(false); B4.GetComponent <TrailRenderer>().time = 0.0f; B4.GetComponent <Ball>().Dead = false; B5.SetActive(false); B5.GetComponent <TrailRenderer>().time = 0.0f; B5.GetComponent <Ball>().Dead = false; B6.SetActive(false); B6.GetComponent <TrailRenderer>().time = 0.0f; B6.GetComponent <Ball>().Dead = false; B7.SetActive(false); B7.GetComponent <TrailRenderer>().time = 0.0f; B7.GetComponent <Ball>().Dead = false; ChangeColor(0); }
//public GameObject Starter; //bool A = true; //bool B = true; // Use this for initialization void Awake() { isPlaying = false; isCopied = false; //StartCoroutine ("Updat"); Rb1 = B1.GetComponent <Rigidbody2D> (); Rb2 = B2.GetComponent <Rigidbody2D> (); Rb3 = B3.GetComponent <Rigidbody2D> (); Rb4 = B4.GetComponent <Rigidbody2D> (); Rb5 = B5.GetComponent <Rigidbody2D> (); Rb6 = B6.GetComponent <Rigidbody2D> (); Rb7 = B7.GetComponent <Rigidbody2D> (); Tr1 = B1.transform; Tr2 = B2.transform; Tr3 = B3.transform; Tr4 = B4.transform; Tr5 = B5.transform; Tr6 = B6.transform; Tr7 = B7.transform; Pos1 = Out1.transform.position; Pos2 = Out2.transform.position; Pos3 = Out3.transform.position; Pos4 = Out4.transform.position; Pos5 = Out5.transform.position; Pos6 = Out6.transform.position; Pos7 = Out7.transform.position; S = GetComponent <SpriteRenderer> (); }
public void setRespFalse() { A1.SetActive(false); A2.SetActive(false); A3.SetActive(false); A4.SetActive(false); A5.SetActive(false); A6.SetActive(false); A7.SetActive(false); B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); B4.SetActive(false); B5.SetActive(false); B6.SetActive(false); B7.SetActive(false); C1.SetActive(false); C2.SetActive(false); C3.SetActive(false); C4.SetActive(false); C5.SetActive(false); C6.SetActive(false); C7.SetActive(false); }
public void TestOrderCycle() { var a = new A7(); var b = new B7(); var c = new C7(); var s = new IBuildStep[] { b, a, c }; Assert.That(() => Builder.SortSteps(s), Throws.ArgumentException); }
public void TestOrderCycle() { var a = new A7(); var b = new B7(); var c = new C7(); var s = new IBuildStep[] { b, a, c }; Assert.DoesNotThrow(() => Builder.SortSteps(s)); }
// Start is called before the first frame update void Start() { stopWatch = new Stopwatch(); stopWatch.Start(); scoreText.text = "Score: " + score.ToString(); score = 0; b2 = FindObjectOfType <Bullet2script>(); b1 = FindObjectOfType <sc>(); b3 = FindObjectOfType <B3>(); b4 = FindObjectOfType <B4>(); b5 = FindObjectOfType <B5>(); b6 = FindObjectOfType <B6>(); b7 = FindObjectOfType <B7>(); b8 = FindObjectOfType <B8>(); b9 = FindObjectOfType <B9>(); b10 = FindObjectOfType <B10>(); b11 = FindObjectOfType <B11>(); b12 = FindObjectOfType <B12>(); b13 = FindObjectOfType <B13>(); b14 = FindObjectOfType <B14>(); b15 = FindObjectOfType <B15>(); b16 = FindObjectOfType <B16>(); b17 = FindObjectOfType <B17>(); b18 = FindObjectOfType <B18>(); b19 = FindObjectOfType <B19>(); b20 = FindObjectOfType <B20>(); b21 = FindObjectOfType <B21>(); b22 = FindObjectOfType <B22>(); b23 = FindObjectOfType <B23>(); b24 = FindObjectOfType <B24>(); b25 = FindObjectOfType <B25>(); b26 = FindObjectOfType <B26>(); b27 = FindObjectOfType <B27>(); b28 = FindObjectOfType <B28>(); b29 = FindObjectOfType <B29>(); b30 = FindObjectOfType <B30>(); b31 = FindObjectOfType <B31>(); b32 = FindObjectOfType <B32>(); b33 = FindObjectOfType <B33>(); b34 = FindObjectOfType <B34>(); b35 = FindObjectOfType <B35>(); b36 = FindObjectOfType <B36>(); b37 = FindObjectOfType <B37>(); b38 = FindObjectOfType <B38>(); b39 = FindObjectOfType <B39>(); b40 = FindObjectOfType <B40>(); b41 = FindObjectOfType <B41>(); }
// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }
IEnumerator Rexar(int Layer, Collider2D other) { B1.SetActive(true); Tr1.position = Pos1; B1.layer = Layer; B1.GetComponent <Ball> ().Direction = Direction1; B2.SetActive(true); Tr2.position = Pos2; B2.layer = Layer; B2.GetComponent <Ball> ().Direction = Direction2; //Rb2 = other.GetComponent<Rigidbody2D> (); B3.SetActive(true); Tr3.position = Pos3; B3.layer = Layer; B3.GetComponent <Ball> ().Direction = Direction2; B4.SetActive(true); Tr4.position = Pos4; B4.layer = Layer; B4.GetComponent <Ball> ().Direction = Direction2; B5.SetActive(true); Tr5.position = Pos5; B5.layer = Layer; B5.GetComponent <Ball> ().Direction = Direction2; B6.SetActive(true); Tr6.position = Pos6; B6.layer = Layer; B6.GetComponent <Ball> ().Direction = Direction2; B7.SetActive(true); Tr7.position = Pos7; B7.layer = Layer; B7.GetComponent <Ball> ().Direction = Direction2; yield return(new WaitForSeconds(0.1f)); Rb1.Sleep(); B1.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb2.Sleep(); B2.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb3.Sleep(); B3.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb4.Sleep(); B4.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb5.Sleep(); B5.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb6.Sleep(); B6.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Rb7.Sleep(); B7.GetComponent <TrailRenderer> ().time = Mathf.Infinity; Tr1.position = Pos1; Tr2.position = Pos2; Tr3.position = Pos3; Tr4.position = Pos4; Tr5.position = Pos5; Tr6.position = Pos6; Tr7.position = Pos7; if (Direction1.Equals(1)) { Rb1.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction1.Equals(2)) { Rb1.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction1.Equals(3)) { Rb1.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction1.Equals(4)) { Rb1.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction1.Equals(8)) { Rb1.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction1.Equals(7)) { Rb1.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction1.Equals(6)) { Rb1.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction1.Equals(5)) { Rb1.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction1.Equals(9)) { Rb1.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction1.Equals(10)) { Rb1.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction1.Equals(11)) { Rb1.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction1.Equals(12)) { Rb1.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction2.Equals(1)) { Rb2.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction2.Equals(2)) { Rb2.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction2.Equals(3)) { Rb2.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction2.Equals(4)) { Rb2.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction2.Equals(6)) { Rb2.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction2.Equals(7)) { Rb2.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction2.Equals(8)) { Rb2.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction2.Equals(5)) { Rb2.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction2.Equals(9)) { Rb2.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction2.Equals(10)) { Rb2.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction2.Equals(11)) { Rb2.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction2.Equals(12)) { Rb2.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction3.Equals(1)) { Rb3.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction3.Equals(2)) { Rb3.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction3.Equals(3)) { Rb3.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction3.Equals(4)) { Rb3.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction3.Equals(6)) { Rb3.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction3.Equals(7)) { Rb3.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction3.Equals(8)) { Rb3.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction3.Equals(5)) { Rb3.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction3.Equals(9)) { Rb1.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction3.Equals(10)) { Rb3.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction3.Equals(11)) { Rb3.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction3.Equals(12)) { Rb3.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction4.Equals(1)) { Rb4.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction4.Equals(2)) { Rb4.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction4.Equals(3)) { Rb4.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction4.Equals(4)) { Rb4.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction4.Equals(6)) { Rb4.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction4.Equals(7)) { Rb4.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction4.Equals(8)) { Rb4.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction4.Equals(5)) { Rb4.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction4.Equals(9)) { Rb4.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction4.Equals(10)) { Rb4.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction4.Equals(11)) { Rb4.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction4.Equals(12)) { Rb4.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction5.Equals(1)) { Rb5.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction5.Equals(2)) { Rb5.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction5.Equals(3)) { Rb5.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction5.Equals(4)) { Rb5.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction5.Equals(6)) { Rb5.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction5.Equals(7)) { Rb5.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction5.Equals(8)) { Rb5.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction5.Equals(5)) { Rb5.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction5.Equals(9)) { Rb5.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction5.Equals(10)) { Rb5.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction5.Equals(11)) { Rb5.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction5.Equals(12)) { Rb5.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction6.Equals(1)) { Rb6.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction6.Equals(2)) { Rb6.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction6.Equals(3)) { Rb6.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction6.Equals(4)) { Rb6.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction6.Equals(6)) { Rb6.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction6.Equals(7)) { Rb6.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction6.Equals(8)) { Rb6.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction6.Equals(5)) { Rb6.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction6.Equals(9)) { Rb6.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction6.Equals(10)) { Rb6.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction6.Equals(11)) { Rb6.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction6.Equals(12)) { Rb6.AddForce(V * new Vector2(178.9869f, -89.24f)); } if (Direction7.Equals(1)) { Rb7.AddForce(V * new Vector2(200.0f, 0.0f)); } if (Direction7.Equals(2)) { Rb7.AddForce(V * new Vector2(0.0f, 200.0f)); } if (Direction7.Equals(3)) { Rb7.AddForce(V * new Vector2(-200.0f, 0.0f)); } if (Direction7.Equals(4)) { Rb7.AddForce(V * new Vector2(0.0f, -200.0f)); } if (Direction7.Equals(6)) { Rb7.AddForce(V * new Vector2(141.42f, -141.42f)); } if (Direction7.Equals(7)) { Rb7.AddForce(V * new Vector2(-141.42f, -141.42f)); } if (Direction7.Equals(8)) { Rb7.AddForce(V * new Vector2(-141.42f, 141.42f)); } if (Direction7.Equals(5)) { Rb7.AddForce(V * new Vector2(141.42f, 141.42f)); } if (Direction7.Equals(9)) { Rb7.AddForce(V * new Vector2(178.9869f, 89.24f)); } if (Direction7.Equals(10)) { Rb7.AddForce(V * new Vector2(-178.9869f, 89.24f)); } if (Direction7.Equals(11)) { Rb7.AddForce(V * new Vector2(-178.9869f, -89.24f)); } if (Direction7.Equals(12)) { Rb7.AddForce(V * new Vector2(178.9869f, -89.24f)); } B1.GetComponent <Ball> ().Direction = Direction1; B2.GetComponent <Ball> ().Direction = Direction2; B3.GetComponent <Ball> ().Direction = Direction3; B4.GetComponent <Ball> ().Direction = Direction4; B5.GetComponent <Ball> ().Direction = Direction5; B6.GetComponent <Ball> ().Direction = Direction6; B7.GetComponent <Ball> ().Direction = Direction7; other.GetComponent <Rigidbody2D>().Sleep(); }
void Update() { if (respondio && waith < 200) { waith++; } else { waith = 0; respondio = false; } if (planet > 8) { planet = 1; } if (A.getAns() && !respondio) { Debug.Log("A!!!"); Respuesta = "A"; isItCorrect(); respondio = true; } else if (B.getAns() && !respondio) { Debug.Log("B¡!!"); Respuesta = "B"; isItCorrect(); respondio = true; } else if (C.getAns() && !respondio) { Debug.Log("C¡!!"); Respuesta = "C"; isItCorrect(); respondio = true; } // preguntas Mercurio if (planet == Mer) { setRespFalse(); A1.SetActive(true); B1.SetActive(true); C1.SetActive(true); CurrentPos = Mercurio; timmer = 0; //saludar if (!Boolwait && saludar) { setAudFalse(); AuHola.SetActive(true); saludar = false; Wait(1.2f); } else if (!Boolwait && pista != 1) { setAudFalse(); Au1Pr.SetActive(true); //pista pista = pista * -1; Wait(15); } if (!Boolwait && pista == 1) { setAudFalse(); Au1Pi.SetActive(true); pista = pista * -1; Wait(8); } //esperar } if (planet == Ven) { setRespFalse(); A2.SetActive(true); B2.SetActive(true); C2.SetActive(true); CurrentPos = Venus; timmer = 0; if (!Boolwait && pista2 != 1) { //pregunta pista2 = pista2 * -1; setAudFalse(); Au2Pr.SetActive(true); Wait(12); } if (!Boolwait && pista2 == 1) { //pista pista2 = pista2 * -1; setAudFalse(); Au2Pi.SetActive(true); Wait(10); } } if (planet == Tie) { setRespFalse(); A3.SetActive(true); B3.SetActive(true); C3.SetActive(true); CurrentPos = Tierra; timmer = 0; if (!Boolwait && pista3 != 1) { //pregunta pista3 = pista3 * -1; setAudFalse(); Au3Pr.SetActive(true); Wait(12); } if (!Boolwait && pista3 == 1) { //pista pista3 = pista3 * -1; setAudFalse(); Au3Pi.SetActive(true); Wait(10); } } if (planet == Mar) { setRespFalse(); A4.SetActive(true); B4.SetActive(true); C4.SetActive(true); CurrentPos = Marte; timmer = 0; if (!Boolwait && pista4 != 1) { //pregunta pista4 = pista4 * -1; setAudFalse(); Au4Pr.SetActive(true); Wait(12); } if (!Boolwait && pista4 == 1) { //pista pista4 = pista4 * -1; setAudFalse(); Au4Pi.SetActive(true); Wait(10); } } if (planet == Jup) { setRespFalse(); A5.SetActive(true); B5.SetActive(true); C5.SetActive(true); CurrentPos = Jupiter; timmer = 0; if (!Boolwait && pista5 != 1) { //pregunta pista5 = pista5 * -1; setAudFalse(); Au5Pr.SetActive(true); Wait(12); } if (!Boolwait && pista5 == 1) { //pista pista5 = pista5 * -1; setAudFalse(); Au5Pi.SetActive(true); Wait(10); } } if (planet == Sat) { setRespFalse(); A6.SetActive(true); B6.SetActive(true); C6.SetActive(true); CurrentPos = Saturno; timmer = 0; if (!Boolwait && pista6 != 1) { //pregunta pista6 = pista6 * -1; setAudFalse(); Au6Pr.SetActive(true); Wait(12); } if (!Boolwait && pista6 == 1) { //pista pista6 = pista6 * -1; setAudFalse(); Au6Pi.SetActive(true); Wait(10); } } if (planet == Nep) { setRespFalse(); A7.SetActive(true); B7.SetActive(true); C7.SetActive(true); CurrentPos = Neptuno; timmer = 0; if (!Boolwait && pista7 != 1) { //pregunta pista7 = pista7 * -1; setAudFalse(); Au7Pr.SetActive(true); Wait(12); } if (!Boolwait && pista7 == 1) { //pista pista7 = pista7 * -1; setAudFalse(); Au7Pi.SetActive(true); Wait(10); } } if (planet == Ura) { waitTime = waitTime + tres; tres = 0; ganaste.SetActive(true); gano = true; CurrentPos = Urano; timmer = 0; if (!Boolwait && pista8 != 1) { //pregunta pista8 = pista8 * -1; setAudFalse(); Au8Pr.SetActive(true); Wait(4); } if (!Boolwait && pista8 == 1) { //pista pista8 = pista8 * -1; setAudFalse(); Au8Pi.SetActive(true); Wait(4); } } ShoulIWait(); if (!Boolwait && gano) { SceneManager.LoadScene("Menu"); } transform.localPosition = Vector3.Lerp(transform.localPosition, CurrentPos.position, 0.1f); transform.localRotation = Quaternion.Slerp(transform.localRotation, CurrentPos.rotation, 0.1f); }