public void AddGold(short goldToAdd) { string decodingGold = B64X.Decode(gold); short existsGold = short.Parse(decodingGold); existsGold += goldToAdd; gold = B64X.Encode(existsGold.ToString()); WriteGoldCount(); }
void Awake() { SetHeroesToButton(); SetSpeelToButton(); ownTransform = transform; gold = B64X.Encode(startedGold.ToString()); backgroundSR = background.GetComponent <SpriteRenderer>(); currentCamera = ownTransform.GetComponent <Camera>(); maxCameraSize = currentCamera.orthographicSize; minCameraSize = maxCameraSize - 1f; }
/// <summary> /// Потерять жизнь /// </summary> /// <param name="amount">Количество</param> public void LoseLife(int amount = 1) { string currentLiveDecodedStr = B64X.Decode(currentLivesCount); int currentLiveDecoded = int.Parse(currentLiveDecodedStr); currentLiveDecoded -= amount; currentLivesCount = B64X.Encode(currentLiveDecoded.ToString()); OnLivesCountChange.Invoke(); if (currentLiveDecoded == 0) { EndGame(); } }
/// <summary> /// Добавить золото /// </summary> /// <param name="amount">Количество</param> public void AddGold(int amount) { // Расшифровываем string decodingGold = B64X.Decode(currentGold); int existsGold = int.Parse(decodingGold); // Прибавляем existsGold += amount; // Кодируем обратно string encodingGold = B64X.Encode(existsGold.ToString()); currentGold = encodingGold; OnGoldChange.Invoke(); }
/// <summary> /// Инициализация стартовых данных /// </summary> void InitializeStartStats() { currentGold = B64X.Encode(startGold.ToString()); currentLivesCount = B64X.Encode(startLivesCount.ToString()); }