// Use this for initialization void Start() { axiskeymanger = new AxisKeyManager(); PauseCanvas.SetActive(false); ContinueIcon.SetActive(true); ExitIcon.SetActive(false); }
// Use this for initialization void Start() { axiskeymanger = new AxisKeyManager(); obj[0].SetActive(true); slidenum_text.text = "( 1 / " + obj.Length + " )"; page_num = 0; SE_pagechange = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { if (player_num == 1) { PauseCanvas.SetActive(false); ContinueIcon.SetActive(true); ExitIcon.SetActive(false); } axiskeymanger = new AxisKeyManager(); this.transform.localPosition = red_deck_pos; DecidedObj.SetActive(false); isDecide = false; red_deck_text.SetActive(true); black_deck_text.SetActive(false); }
// Use this for initialization void Start() { TurnEndButton = false; cardSprites = new List <Sprite> { drawSprite, inflationSprite, deflationSprite, shuffleSprite, cointssSprite, handeathSprite, deckcountSprite, trashcountSprite, vaniraSprite, handcountSprite, fieldcountSprite }; Players = new List <Player>(); Score = new int[playerNum, turnNum + 1]; for (int i = 0; i < playerNum; i++) { Players.Add(GameObject.Find("Player" + (i + 1)).GetComponent <Player>()); } audioSource = GetComponent <AudioSource>(); turnPlayer = turn; //HandUpdate(); Players[turnPlayer].ShowHands(); ChangeTurnPlayer(false); HandUpdate(); InfoUpdate(); PauseSelected = 0; axiskeymanager = new AxisKeyManager(); }