private void Start() { axisInput = keyBindingManager.continousMovementAxisInput; axisInput.SubscibeToAxisChange(Move); player.Stopped += axisInput.Deactivate; player.Go += axisInput.Activate; }
private void Start() { rotationInput = keyBindingManager.continousRotationAxisInput; rotationInput.SubscibeToAxisChange(Rotate); player.Stopped += rotationInput.Deactivate; player.Go += rotationInput.Activate; }