private void Start()
    {
        axisInput = keyBindingManager.continousMovementAxisInput;

        axisInput.SubscibeToAxisChange(Move);

        player.Stopped += axisInput.Deactivate;
        player.Go      += axisInput.Activate;
    }
Exemple #2
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    private void Start()
    {
        rotationInput = keyBindingManager.continousRotationAxisInput;

        rotationInput.SubscibeToAxisChange(Rotate);

        player.Stopped += rotationInput.Deactivate;
        player.Go      += rotationInput.Activate;
    }