private void spawnAxe()
 {
     _axeController             = Instantiate(axe).GetComponent <AxeController> ();
     _axeController.holdingHand = hand;
     _axeController.elbow       = elbow;
     _axeController.hip         = hip;
 }
 private void Awake()
 {
     _human = GetComponent <Human>();
     _characterController = GetComponent <CharacterController>();
     _animator            = GetComponent <Animator>();
     _axeController       = GetComponentInChildren <AxeController>();
 }