private void spawnAxe() { _axeController = Instantiate(axe).GetComponent <AxeController> (); _axeController.holdingHand = hand; _axeController.elbow = elbow; _axeController.hip = hip; }
private void Awake() { _human = GetComponent <Human>(); _characterController = GetComponent <CharacterController>(); _animator = GetComponent <Animator>(); _axeController = GetComponentInChildren <AxeController>(); }