public void DisconnectShouldTransitionToDisconnectedState()
        {
            // Arrange
            IClient serverClient = Substitute.For <IClient>();
            IMultiplayerSessionConnectionContext connectionContext = Substitute.For <IMultiplayerSessionConnectionContext>();

            connectionContext.Client.Returns(serverClient);

            AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials();

            // Act
            connectionState.Disconnect(connectionContext);

            // Assert
            connectionContext.Received().UpdateConnectionState(Arg.Any <Disconnected>());
        }
        public void DisconnectShouldResetTheConnectionContext()
        {
            // Arrange
            IClient serverClient = Substitute.For <IClient>();
            IMultiplayerSessionConnectionContext connectionContext = Substitute.For <IMultiplayerSessionConnectionContext>();

            connectionContext.Client.Returns(serverClient);

            AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials();

            // Act
            connectionState.Disconnect(connectionContext);

            // Assert
            connectionContext.Received().ClearSessionState();
        }