internal async Task MoveToStateInternal(TState state, StateTransitionOption option)
        {
            var currentRep = CurrentStateRepresentation;
            AwaitableStateRepresentation <TState, TTrigger> rep;

            if (configDictionary.TryGetValue(state, out rep))
            {
                if ((option & StateTransitionOption.CurrentStateExitTransition) ==
                    StateTransitionOption.CurrentStateExitTransition)
                {
                    if (CheckFlag(currentRep.TransitionFlags, AwaitableStateTransitionFlag.ExitReturnsTask))
                    {
                        var action = CurrentStateRepresentation.OnExitAction as Func <Task>;
                        if (action != null)
                        {
                            await action();
                        }
                    }
                    else
                    {
                        var action = CurrentStateRepresentation.OnExitAction as Action;
                        if (action != null)
                        {
                            action();
                        }
                    }
                }
                if ((option & StateTransitionOption.NewStateEntryTransition) ==
                    StateTransitionOption.NewStateEntryTransition)
                {
                    if (CheckFlag(rep.TransitionFlags, AwaitableStateTransitionFlag.EntryReturnsTask))
                    {
                        var action = rep.OnEntryAction as Func <Task>;
                        if (action != null)
                        {
                            await action();
                        }
                    }
                    else
                    {
                        var action = rep.OnEntryAction as Action;
                        if (action != null)
                        {
                            action();
                        }
                    }
                }

                CurrentStateRepresentation = rep;
            }
            else
            {
                throw new InvalidOperationException("Invalid state: " + state.ToString());
            }
        }
        internal AwaitableStateConfigurationHelper(Dictionary <TState, AwaitableStateRepresentation <TState, TTrigger> > config,
                                                   TState currentState)
        {
            Contract.Requires(config != null);
            Contract.Requires(currentState != null);

            Contract.Ensures(currentStateRepresentation != null);

            this.config = config;
            currentStateRepresentation = FindOrCreateStateRepresentation(currentState, config);
        }
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        protected RawAwaitableStateMachineBase(TState initialState,
                                               AwaitableConfiguration <TState, TTrigger> awaitableConfiguration)
        {
            CurrentStateRepresentation = awaitableConfiguration.GetInitialStateRepresentation(initialState);
            if (CurrentStateRepresentation == null)
            {
                ExceptionHelper.ThrowInvalidState(initialState);
            }

            Representations = awaitableConfiguration.Representations;
            m_diagnostics   = new RawAwaitableStateMachineDiagnostics <TState, TTrigger>(this);
        }
        internal AwaitableStateMachine(TState initialState,
                                       AwaitableStateMachineConfiguration <TState, TTrigger> configuration)
        {
            Contract.Requires(configuration != null);
            Contract.Requires(initialState != null);

            CurrentStateRepresentation = configuration.GetInitialStateRepresentation(initialState);
            if (CurrentStateRepresentation == null)
            {
                throw new InvalidOperationException("StateMachine has an unreachable state");
            }

            configDictionary = configuration.Config;
        }
Exemple #5
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        internal AwaitableStateMachine(TState initialState,
                                       AwaitableStateMachineConfiguration <TState, TTrigger> configuration)
        {
            Contract.Requires(configuration != null);
            Contract.Requires(initialState != null);

            currentStateRepresentation = configuration.GetStateRepresentation(initialState);
            if (currentStateRepresentation == null)
            {
                throw new InvalidOperationException("StateMachine has no states");
            }

            IsEnabled = true;
        }
        internal static AwaitableStateRepresentation <TState, TTrigger> FindOrCreateStateRepresentation(TState state,
                                                                                                        Dictionary <TState, AwaitableStateRepresentation <TState, TTrigger> > config)
        {
            Contract.Requires(state != null);
            Contract.Requires(config != null);

            Contract.Ensures(Contract.Result <AwaitableStateRepresentation <TState, TTrigger> >() != null);

            AwaitableStateRepresentation <TState, TTrigger> rep;

            if (config.TryGetValue(state, out rep))
            {
                if (rep != null)
                {
                    return(rep);
                }
            }
            rep = new AwaitableStateRepresentation <TState, TTrigger>(state);

            config[state] = rep;

            return(rep);
        }
 internal static AwaitableTriggerRepresentation <TTrigger, TState> FindTriggerRepresentation(TTrigger trigger,
                                                                                             AwaitableStateRepresentation <TState, TTrigger> stateRepresentation)
 {
     return(stateRepresentation.Triggers.Find(x => x.Trigger.Equals(trigger)));
 }
        internal static AwaitableTriggerRepresentation <TTrigger, TState> FindOrCreateTriggerConfig(TTrigger trigger,
                                                                                                    AwaitableStateRepresentation <TState, TTrigger> stateRepresentation)
        {
            Contract.Requires(stateRepresentation != null);
            Contract.Requires(trigger != null);

            Contract.Ensures(Contract.Result <AwaitableTriggerRepresentation <TTrigger, TState> >() != null);

            var rep = FindTriggerRepresentation(trigger, stateRepresentation);

            if (rep != null)
            {
                return(rep);
            }

            rep = new AwaitableTriggerRepresentation <TTrigger, TState>(trigger);
            stateRepresentation.Triggers.Add(rep);
            return(rep);
        }
        internal async Task FireInternalAsync(TTrigger trigger)
        {
            var triggerRep =
                AwaitableStateConfigurationHelper <TState, TTrigger> .FindTriggerRepresentation(trigger,
                                                                                                CurrentStateRepresentation);

            if (triggerRep == null)
            {
                HandleInvalidTrigger(trigger);
                return;
            }

            if (CheckFlag(triggerRep.TransitionFlags, AwaitableStateTransitionFlag.TriggerPredicateReturnsTask))
            {
                var predicate = (Func <Task <bool> >)triggerRep.ConditionalTriggerPredicate;
                if (predicate != null)
                {
                    if (!await predicate())
                    {
                        HandleInvalidTrigger(trigger);
                        return;
                    }
                }
            }
            else
            {
                var predicate = (Func <bool>)triggerRep.ConditionalTriggerPredicate;
                if (predicate != null)
                {
                    if (!predicate())
                    {
                        HandleInvalidTrigger(trigger);
                        return;
                    }
                }
            }

            // Handle ignored trigger

            if (triggerRep.NextStateRepresentation == null)
            {
                return;
            }

            // Catch invalid paramters before execution.

            Action      triggerAction = null;
            Func <Task> triggerFunc   = null;

            if (CheckFlag(triggerRep.TransitionFlags, AwaitableStateTransitionFlag.TriggerActionReturnsTask))
            {
                try
                {
                    triggerFunc = (Func <Task>)triggerRep.OnTriggerAction;
                }
                catch (InvalidCastException)
                {
                    InvalidTriggerParameterException <TTrigger> .Throw(trigger);

                    return;
                }
            }
            else
            {
                try
                {
                    triggerAction = (Action)triggerRep.OnTriggerAction;
                }
                catch (InvalidCastException)
                {
                    InvalidTriggerParameterException <TTrigger> .Throw(trigger);

                    return;
                }
            }

            // Current exit

            if (CheckFlag(CurrentStateRepresentation.TransitionFlags,
                          AwaitableStateTransitionFlag.ExitReturnsTask))
            {
                var exit = (Func <Task>)CurrentStateRepresentation.OnExitAction;
                if (exit != null)
                {
                    await exit();
                }
            }
            else
            {
                var exit = (Action)CurrentStateRepresentation.OnExitAction;
                if (exit != null)
                {
                    exit();
                }
            }

            // Trigger entry

            if (triggerAction != null)
            {
                triggerAction();
            }
            else if (triggerFunc != null)
            {
                await triggerFunc();
            }

            // Next state entry

            var nextStateRep = triggerRep.NextStateRepresentation;

            if (CheckFlag(nextStateRep.TransitionFlags, AwaitableStateTransitionFlag.EntryReturnsTask))
            {
                var entry = (Func <Task>)nextStateRep.OnEntryAction;
                if (entry != null)
                {
                    await entry();
                }
            }
            else
            {
                var entry = (Action)nextStateRep.OnEntryAction;
                if (entry != null)
                {
                    entry();
                }
            }

            // Set states

            var previousState = CurrentStateRepresentation.State;

            CurrentStateRepresentation = nextStateRep;

            // Raise event

            var sc = StateChanged;

            if (sc != null)
            {
                sc.Invoke(previousState, CurrentStateRepresentation.State);
            }
        }
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        public async Task FireAsync <TArgument>(ParameterizedTrigger <TTrigger, TArgument> parameterizedTrigger,
                                                TArgument argument)
        {
            if (isRunning)
            {
                throw new InvalidOperationException("State cannot be changed while in transition");
            }

            if (IsEnabled)
            {
                isRunning = true;

                var trigger    = parameterizedTrigger.Trigger;
                var triggerRep = AwaitableStateConfigurationHelper <TState, TTrigger> .FindTriggerRepresentation(trigger,
                                                                                                                 currentStateRepresentation);

                if (triggerRep == null)
                {
                    HandleInvalidTrigger(trigger);
                    return;
                }

                if (CheckFlag(triggerRep.TransitionFlags, AwaitableStateTransitionFlag.TriggerPredicateReturnsTask))
                {
                    var predicate = (Func <Task <bool> >)triggerRep.ConditionalTriggerPredicate;
                    if (predicate != null)
                    {
                        if (!await predicate())
                        {
                            HandleInvalidTrigger(trigger);
                            return;
                        }
                    }
                }
                else
                {
                    var predicate = (Func <bool>)triggerRep.ConditionalTriggerPredicate;
                    if (predicate != null)
                    {
                        if (!predicate())
                        {
                            HandleInvalidTrigger(trigger);
                            return;
                        }
                    }
                }

                // Handle ignored trigger

                if (triggerRep.NextStateRepresentation == null)
                {
                    return;
                }

                // Catch invalid paramters before execution.

                Action <TArgument>     triggerAction = null;
                Func <TArgument, Task> triggerFunc   = null;
                if (CheckFlag(triggerRep.TransitionFlags, AwaitableStateTransitionFlag.TriggerActionReturnsTask))
                {
                    try
                    {
                        triggerFunc = (Func <TArgument, Task>)triggerRep.OnTriggerAction;
                    }
                    catch (InvalidCastException)
                    {
                        InvalidTriggerParameterException <TTrigger> .Throw(trigger);

                        return;
                    }
                }
                else
                {
                    try
                    {
                        triggerAction = (Action <TArgument>)triggerRep.OnTriggerAction;
                    }
                    catch (InvalidCastException)
                    {
                        InvalidTriggerParameterException <TTrigger> .Throw(trigger);

                        return;
                    }
                }

                // Current exit

                if (CheckFlag(currentStateRepresentation.TransitionFlags, AwaitableStateTransitionFlag.ExitReturnsTask))
                {
                    var exit = (Func <Task>)currentStateRepresentation.OnExitAction;
                    if (exit != null)
                    {
                        await exit();
                    }
                }
                else
                {
                    var exit = (Action)currentStateRepresentation.OnExitAction;
                    if (exit != null)
                    {
                        exit();
                    }
                }

                // Trigger entry

                if (triggerAction != null)
                {
                    triggerAction(argument);
                }
                else if (triggerFunc != null)
                {
                    await triggerFunc(argument);
                }

                // Next state entry

                var nextStateRep = triggerRep.NextStateRepresentation;

                if (CheckFlag(nextStateRep.TransitionFlags, AwaitableStateTransitionFlag.EntryReturnsTask))
                {
                    var entry = (Func <Task>)nextStateRep.OnEntryAction;
                    if (entry != null)
                    {
                        await entry();
                    }
                }
                else
                {
                    var entry = (Action)nextStateRep.OnEntryAction;
                    if (entry != null)
                    {
                        entry();
                    }
                }

                // Set states

                var previousState = currentStateRepresentation.State;
                currentStateRepresentation = nextStateRep;

                // Raise event

                var sc = StateChanged;
                if (sc != null)
                {
                    sc(previousState, currentStateRepresentation.State);
                }

                isRunning = false;
            }
        }