void Start() { myMoveType = new AvoidCollision(); myMoveType.myCharacter = this; myMoveType.myTargets = myTargets; myRotateType = new LookWhereGoing(); myRotateType.character = this; myRotateType.target = myTarget; }
void Start() { myMoveType = new AvoidCollision(); myMoveType.myCharacter = this; myMoveType.myTargets = myTargets; }