Exemple #1
0
    public void updateMenu()
    {
        GameSound.gameSound.PlaySFX("button");
        ////disable all butons and load category
        GameObject           menu           = GameObject.Find("menu");
        AvatarMenuController menuController = menu.GetComponent(typeof(AvatarMenuController)) as AvatarMenuController;

        menuController.disableAllButtons(gameObject.name);

        //enable this button
        ToogleButton button = gameObject.GetComponent <ToogleButton>();

        button.EnableMenuButton();
    }
Exemple #2
0
    public void LoadUserDefaultAvatar()
    {
        UserData.userData.Load();

        if (UserData.userData.playerData.playerBody != "")
        {
            Debug.Log("Load User Default Avatar");
            bodyItem  = UserData.userData.playerData.playerBody;
            eyeItem   = UserData.userData.playerData.playerEye;
            hairItem  = UserData.userData.playerData.playerHair;
            mouthItem = UserData.userData.playerData.playerMouth;

            accItem   = UserData.userData.playerData.playerAcc;
            shirtItem = UserData.userData.playerData.playerShirt;
            pantsItem = UserData.userData.playerData.playerPants;
            showItem  = UserData.userData.playerData.playerShoe;


            bodySprite  = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.BODY + "/" + AvatarCategoryStrings.BODY + bodyItem, typeof(Sprite)) as Sprite;
            eyeSprite   = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.EYE + "/" + AvatarCategoryStrings.EYE + eyeItem, typeof(Sprite)) as Sprite;
            hairSprite  = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.HAIR + "/" + AvatarCategoryStrings.HAIR + hairItem, typeof(Sprite)) as Sprite;
            mouthSprite = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.MOUTH + "/" + AvatarCategoryStrings.MOUTH + mouthItem, typeof(Sprite)) as Sprite;
            accSprite   = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.ACC + "/" + AvatarCategoryStrings.ACC + accItem, typeof(Sprite)) as Sprite;
            shirtSprite = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.SHIRT + "/" + AvatarCategoryStrings.SHIRT + shirtItem, typeof(Sprite)) as Sprite;
            pantsSprite = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.PANTS + "/" + AvatarCategoryStrings.PANTS + pantsItem, typeof(Sprite)) as Sprite;
            shoeSprite  = Resources.Load(avatarResourcesPath + AvatarCategoryStrings.SHOE + "/" + AvatarCategoryStrings.SHOE + showItem, typeof(Sprite)) as Sprite;

            Apply();
        }

        AvatarMenuController menuController = GameObject.FindObjectOfType <AvatarMenuController> ();

        if (menuController)
        {
            menuController.Setup();
        }
    }