Exemple #1
0
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="receiver">命令的实际执行对象</param>
 /// <param name="type_id">变身的角色id</param>
 public ShapeShiftCommand(AvatarCtrl receiver, uint type_id, byte shift_state)
 {
     Receiver    = receiver;
     mTypeId     = type_id;
     mShiftState = shift_state;
     m_Status    = CommandStatus.NONE;
 }
Exemple #2
0
    void Start()
    {
        GameObject skeletonGo = Instantiate(Resources.Load("ch_pc_hou"), transform) as GameObject;

        _avatarCtrl = new AvatarCtrl(skeletonGo);
        _combine    = true;
        _avatarCtrl.Equip(_headIndex, _bodyIndex, _handIndex, _footIndex, _combine);
        _avatarCtrl.EquipWeapon(_weaponIndex);
        _avatarCtrl.PlayAnim(_animState);
    }
Exemple #3
0
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="receiver">命令的实际执行对象</param>
 /// <param name="type_id">变身的角色id</param>
 public UnShapeShiftCommand(AvatarCtrl receiver, uint type_id, byte shift_state) : base(receiver, type_id, shift_state)
 {
 }