private AvatarView SpawnAvatar(ClientData clientData)
    {
        AvatarView avatarView = _avatarAreaManager.AddAvatarView(clientData.id);

        avatarView.transform.localPosition = new Vector3(clientData.x, 0, clientData.y);

        //set a random skin
        avatarView.SetSkin((int)clientData.skinId);
        return(avatarView);
    }
Exemple #2
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    private void ProcessObject(object obj)
    {
        switch (obj)
        {
        case HelloWorld helloWorld:
            selfUserId     = helloWorld.SelfUserId;
            serverTimeout  = helloWorld.Timeout;
            receivedUserId = true;
            Debug.Log("Processed HelloWorld");
            break;

        case Message message:
            var target = avatarAreaManager.GetAvatarView(message.UserId);
            target.Say(message.Text);
            Debug.Log("Processed Message");
            break;

        case ClientJoined clientJoined:
            var avatarView = avatarAreaManager.AddAvatarView(clientJoined.UserId);
            avatarView.SetSkin(clientJoined.SkinId);
            avatarView.transform.position = new Vector3(clientJoined.X, clientJoined.Y, clientJoined.Z);
            if (receivedUserId && clientJoined.UserId == selfUserId)
            {
                avatarView.SetRingVisible(true);
            }
            Debug.Log("Processed ClientJoined");
            break;

        case ClientLeft clientLeft:
            avatarAreaManager.RemoveAvatarView(clientLeft.UserId);
            Debug.Log("Processed ClientLeft");
            break;

        case PositionChanged positionChanged:
            avatarAreaManager.GetAvatarView(positionChanged.UserId).Move(new Vector3(positionChanged.X, positionChanged.Y, positionChanged.Z));
            Debug.Log("Processed PositionChanged");
            break;

        case SkinChanged skinChanged:
            avatarAreaManager.GetAvatarView(skinChanged.UserId).SetSkin(skinChanged.SkinId);
            Debug.Log("Processed SkinChanged");
            break;

        case ConnectedClients connectedClients:
            foreach (var client in connectedClients.Users)
            {
                var avatarView2 = avatarAreaManager.AddAvatarView(client.UserId);
                avatarView2.SetSkin(client.SkinId);
                avatarView2.transform.position = new Vector3(client.X, client.Y, client.Z);
            }
            Debug.Log("Processed ConnectedClients");
            break;
        }
    }
    /**
     * Demonstrates how to create an Avatar with some id.
     */
    public void AddRandomAvatar()
    {
        int        avatarId   = _lastAvatarId++;
        AvatarView avatarView = _avatarAreaManager.AddAvatarView(avatarId);

        avatarView.transform.localPosition = getRandomPosition();

        //set a random skin
        avatarView.SetSkin(Random.Range(0, 1000));
    }
Exemple #4
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    /**
     * Demonstrates how to create an Avatar with some id.
     */
    public void AddRandomAvatar()
    {
        //Note that normally you would use an id generated by the server, but now we use an ever increasing ID
        int        avatarId   = _lastAvatarId++;
        AvatarView avatarView = _avatarAreaManager.AddAvatarView(avatarId);

        avatarView.transform.localPosition = getRandomPosition();

        //set a random skin
        avatarView.SetSkin(Random.Range(0, 1000));
    }
 private void setLocalClient(SetClientParameters clientParameters)
 {
     //adds an avatar when you start
     {
         print(clientParameters.skin);
         AvatarView avatar = _avatarAreaManager.AddAvatarView(clientParameters.id);
         avatar.transform.localPosition = getRandomPosition();
         avatar.SetSkin(clientParameters.skin);
         print("added avatar");
     }
 }
Exemple #6
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 private void handleNewAvatar(GetAvatars pGetAvatars)
 {
     foreach (AvatarObject avatar in pGetAvatars.AvatarList)
     {
         if (_avatarAreaManager.HasAvatarView(avatar.id))
         {
             continue;
         }
         else
         {
             AvatarView avatarView = _avatarAreaManager.AddAvatarView(avatar.id);
             avatarView.transform.localPosition = new Vector3(avatar.xPos, avatar.yPos, avatar.zPos);
             avatarView.SetSkin(avatar.skindID);
             continue;
         }
     }
 }