/// <summary>
 /// Raises the trigger exit2 d event.
 /// </summary>
 /// <param name="other">Other.</param>
 void OnTriggerExit2D(Collider2D other)
 {
     if (other.CompareTag(tagCheck))
     {
         Avatar player = other.gameObject.GetComponent <Avatar> ();
         if (player != null)
         {
             player.AllowMovement(lockedMovementVector);
         }
     }
 }