public void setAvailableCharactersManager(AvailableCharactersManager availableCharactersManager) { this.availableCharactersManager = availableCharactersManager; }
void Awake() { originalText = text.text; availableCharactersManager = GameObject.FindGameObjectWithTag(Tags.availableCharactersController).GetComponent <AvailableCharactersManager>(); }
void Awake() { originalText = text.text; availableCharactersManager = GameObject.FindGameObjectWithTag(Tags.availableCharactersController).GetComponent<AvailableCharactersManager>(); }