// Use this for initialization
    protected void Start()
    {
        // Setup references
        // Get all enemies in this formation
        foreach (GameObject enemy in AuxFunctions.FindChildrenWithTag(transform.FindChild("Ships").transform, "Enemy"))
        {
            enemies.Add(enemy);
        }

        // Setup variables
        numOfEnemies        = enemies.Count;
        initialNumOfEnemies = enemies.Count;
    }