protected static void DoInteraction(Sim ths) { string msg = ths.FullName; if (AutonomyRestrictions.IsAnyAutonomyEnabled(ths)) { msg += Common.NewLine + "IsAnyAutonomyEnabled"; if (!ths.Autonomy.InAutonomyManagerQueue) { msg += Common.NewLine + "Not InAutonomyManagerQueue"; if (ths.CanRunAutonomyImmediately()) { msg += Common.NewLine + "CanRunAutonomyImmediately"; AutonomyManager.Add(ths.Autonomy); } else { float autonomyDelayDuringSocializing; float timeSinceInteractionQueueBecameEmpty = ths.Autonomy.TimeSinceInteractionQueueBecameEmpty; if ((ths.Conversation != null) && (ths.IsActiveSim || ((ths.Conversation.WhoTalkedLast != null) && ths.Conversation.WhoTalkedLast.IsActiveSim))) { msg += Common.NewLine + "Section A"; autonomyDelayDuringSocializing = Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayDuringSocializing; } else if (ths.mExitReason == ExitReason.UserCanceled) { msg += Common.NewLine + "Section B"; autonomyDelayDuringSocializing = Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayAfterUserCancellation; } else { msg += Common.NewLine + "Section C"; autonomyDelayDuringSocializing = Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayNormal; } msg += Common.NewLine + "timeSinceInteractionQueueBecameEmpty=" + timeSinceInteractionQueueBecameEmpty; msg += Common.NewLine + "autonomyDelayDuringSocializing=" + autonomyDelayDuringSocializing; if (((timeSinceInteractionQueueBecameEmpty < 0f) || (timeSinceInteractionQueueBecameEmpty >= autonomyDelayDuringSocializing)) || ((ths.Service != null) || ths.SimDescription.HasActiveRole)) { AutonomyManager.Add(ths.Autonomy); } } } } Common.Notify(msg); }
public static void FoundInteraction(Sim _this) { if (_this == null || _this.ObjectId.mValue != ScriptCore.Simulator.Simulator_GetCurrentTaskImpl() || !Simulator.CheckYieldingContext(false)) { return; } if (_this.mSimDescription == null) { _this.mSimDescription = Create.NiecNullSimDescription(true, false, true); } if (_this.mInteractionQueue == null) { return; } InteractionInstance headInteraction = _this.mInteractionQueue.GetHeadInteraction(); if (headInteraction == null || (!headInteraction.MustRun && !headInteraction.Prioritized && !headInteraction.PushedAsContinuation)) { if (headInteraction == null) { if (_this.Posture != null) { _this.Posture.OnInteractionQueueEmpty(); } //if (_this.mSimDescription == null) // _this.mSimDescription = Create.NiecNullSimDescription(true, false, true); if (NiecHelperSituation.___bOpenDGSIsInstalled_ && _this.mSimDescription.IsTombMummy) { foreach (ISarcophagus sarcophagus in NFinalizeDeath.SC_GetObjectsOnLot <ISarcophagus>(_this.LotCurrent)) //_this.LotCurrent.GetObjects<ISarcophagus>()) { if (sarcophagus.IsTombMummysSarcophagus(_this)) { if (!sarcophagus.TombMummyPushWander(_this) && !sarcophagus.TombMummyPushReturnToSarcophagus(_this, false)) { sarcophagus.TombMummyPushDisintegrate(_this); } return; } } } } if (_this.mSimDescription == null) { _this.mSimDescription = Create.NiecNullSimDescription(true, false, true); } if (_this.mSimDescription.DeathStyle == SimDescription.DeathType.None && !_this.mSimDescription.IsGhost) { Urnstone.KillSim killSim = headInteraction as Urnstone.KillSim; if (killSim == null || killSim.simDeathType != SimDescription.DeathType.Freeze) { try { if (_this.mIdleManager != null) { _this.mIdleManager.DistressIdle(); } if (_this.mIdleManager != null) { _this.mIdleManager.PlayNonDistressIdleIfNecessary(); } } catch (SacsErrorException) { } } } } if (headInteraction != null) { if (headInteraction.GetPriority().Level == InteractionPriorityLevel.UserDirected) { _this.mTimeOfLastUserDirectedAction = SimClock.ElapsedTime(TimeUnit.Hours); } if (headInteraction is SocialInteractionB) { if (headInteraction.LinkedInteractionInstance != null) { _this.mLastInteractionWasAutonomous = headInteraction.LinkedInteractionInstance.Autonomous; } } else { _this.mLastInteractionWasAutonomous = headInteraction.Autonomous; } if (_this.mSocialComponent != null && headInteraction.InteractionObjectPair != null && headInteraction.InteractionObjectPair.Tuning != null && headInteraction.InteractionObjectPair.Tuning.ActionTopic != null && headInteraction.InteractionObjectPair.Tuning.ActionTopic != "") { _this.mSocialComponent.SetLastInteractionToTalkAbout(headInteraction); } ulong groupId = headInteraction.GroupId; _this.mLastInteractionSucceeded = ProcessAllInteraction(_this); if (Sims3.SimIFace.Objects.IsValid(_this.ObjectId)) { NFinalizeDeath.CheckYieldingContext(); Simulator.Sleep(0); } if (_this.mSocialComponent != null) { _this.mSocialComponent.LastInteractionFinishedWhen = SimClock.CurrentTime(); } if (_this.mAutonomy != null && _this.mInteractionQueue != null && _this.mInteractionQueue.GetHeadInteraction() != null && (_this.mInteractionQueue.Count == 0 || _this.mInteractionQueue.GetHeadInteraction().GroupId != groupId)) { _this.mAutonomy.TraitToDisplay = TraitNames.Unknown; } return; } if (Simulator.CurrentTask != _this.ObjectId) { string message = (_this.SynchronizationTarget == null) ? "no sync target" : ((_this.SynchronizationRole == Sims3.Gameplay.Actors.Sim.SyncRole.Initiator) ? "sync target is receiver" : ((_this.SynchronizationLevel < Sims3.Gameplay.Actors.Sim.SyncLevel.Started) ? "sync level not started" : ((_this.SynchronizationLevel >= Sims3.Gameplay.Actors.Sim.SyncLevel.Completed) ? "sync level complete or aborted" : ((!(Simulator.CurrentTask != _this.SynchronizationTarget.ObjectId)) ? null : "not sync target")))); if (message != null) { message = string.Format("Attempt to call LoopIdle from another thread: {0} != {1} ({2})", Simulator.CurrentTask, _this.ObjectId, message); throw new ArgumentException(message); } } if (!_this.mIsAlreadyIdling) { _this.mIsAlreadyIdling = true; if (_this.BridgeOrigin != null) { BridgeOrigin bridgeOrigin = _this.BridgeOrigin; _this.BridgeOrigin = null; bridgeOrigin.MakeRequest(); } _this.PostureIdle(); } if (_this.mAutonomy != null && AutonomyRestrictions.IsAnyAutonomyEnabled(_this)) { if (!_this.mAutonomy.InAutonomyManagerQueue) { if (_this.mSimDescription == null) { _this.mSimDescription = Create.NiecNullSimDescription(true, false, true); } if (_this.CanRunAutonomyImmediately()) { AutonomyManager.Add(_this.mAutonomy); } else if (_this.mAutonomy != null) { float timeSinceInteractionQueueBecameEmpty = _this.Autonomy.TimeSinceInteractionQueueBecameEmpty; float time = (_this.BeingRiddenPosture != null || _this.RidingPosture != null) ? Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayWhileMounted : ((_this.Conversation != null && (_this.IsActiveSim || (_this.Conversation.WhoTalkedLast != null && _this.Conversation.WhoTalkedLast.IsActiveSim))) ? Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayDuringSocializing : ((_this.mExitReason != ExitReason.UserCanceled) ? Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayNormal : Sims3.Gameplay.Autonomy.Autonomy.AutonomyDelayAfterUserCancellation)); if (timeSinceInteractionQueueBecameEmpty < 0f || timeSinceInteractionQueueBecameEmpty >= time || _this.Service != null || _this.SimDescription.HasActiveRole) { AutonomyManager.Add(_this.Autonomy); } } NFinalizeDeath.CheckYieldingContext(); Simulator.Sleep(Sim.kSimLoopSleepTicksWhenNotInQueue); } else { NFinalizeDeath.CheckYieldingContext(); Simulator.Sleep(Sim.kSimLoopSleepTicksWhenInAutonomyQueue); } } else { NFinalizeDeath.CheckYieldingContext(); Simulator.Sleep(Sim.kSimLoopSleepTicksWhenAutonomyDisabled); } }
internal static void r_internal(Sim Actor) { NiecHelperSituationPosture nhsp = null; if (Actor != null && !NFinalizeDeath.GameObjectIsValid(Actor.ObjectId.mValue)) //NFinalizeDeath.GetObject_internalFastO(Actor.ObjectId.mValue) == null) { nhsp = (Actor.Posture as NiecHelperSituationPosture); Actor.mPosture = null; if (nhsp != null) { nhsp._Actor = null; nhsp.PBack = null; } } if (Actor == null || Actor.ObjectId.mValue != ScriptCore.Simulator.Simulator_GetCurrentTaskImpl() || !Simulator.CheckYieldingContext(false)) { return; } var sim = Actor; bool bNeedMaxMood = false; Posture pBackUp = null; if (sim.Posture is NiecHelperSituationPosture) { nhsp = (sim.Posture as NiecHelperSituationPosture); pBackUp = nhsp.PBack; bNeedMaxMood = nhsp.NeedMaxMood; nhsp._Actor = null; if (sim.Standing is NiecHelperSituationPosture) { sim.Standing = null; sim.mPosture = null; if (sim.mSimDescription != null) { if (sim.mSimDescription.IsPet) { PetStandingPosture dr = new PetStandingPosture(sim); sim.PetSittingOnGround = new PetSittingOnGroundPosture(sim); sim.Standing = dr; sim.Posture = null; } else { Sim.StandingPosture dre = new Sim.StandingPosture(sim); sim.Standing = dre; sim.Posture = null; } } } else if (nhsp.PBack != null) { sim.mPosture = nhsp.PBack;//sim.Standing; } else { sim.mPosture = sim.Standing; } nhsp.PBack = null; } if (Disallowr_internal || (NiecHelperSituation.ExAA && sim == (NPlumbBob.DoneInitClass ? NFinalizeDeath.GetSafeSelectActor() : PlumbBob.SelectedActor))) { return; } if (!TestDEBUGMyMod && !SCOSR.IsScriptCore2020() && !IsOpenDGSInstalled && NFinalizeDeath.baCheckACoreThrowNRaasErrorTrap && NiecHelperSituation.__acorewIsnstalled__ && NFinalizeDeath.IsSTAwesomeMod02Fast <Sim>() ) { if (nhsp != null) { NiecTask.Perform(delegate { Simulator.Sleep(450); var p = sim.mPosture; if (p is NiecHelperSituationPosture) { return; } //NFinalizeDeath.Assert(nhsp != null, "r_internal(): nhsp failed!"); if (p != null && p == p.PreviousPosture) { p.PreviousPosture = null; } sim.mPosture = p = nhsp; nhsp.PBack = pBackUp; nhsp._Actor = sim; if (p != null && p == p.PreviousPosture) { p.PreviousPosture = null; } }); } NFinalizeDeath.AntiSpy_ThrowDefault(); } var lookm = Actor.LookAtManager; if (lookm != null) { lookm.DisableLookAts(); } lookm = null; // i know Saving TaskContext Failed. From OnSavingGame() nhsp = null; // pBackUp = null; // //using(SafeSimUpdate.Run(sim)) { while (true) { NFinalizeDeath.CheckYieldingContext(); if (NiecHelperSituation.__acorewIsnstalled__ && !NiecHelperSituation.___bOpenDGSIsInstalled_) { var iV = ScriptCore.Queries.Query_CountObjects(typeof(Sim)); if (iV >= 2) { NiecRunCommand.native_testcpu_debug(null, null); } else if (iV == 1) { for (int i = 0; i < 3; i++) { NiecRunCommand.native_testcpu_debug(null, null); } } } if (!IsOpenDGSInstalled && NFinalizeDeath.GetCurrentExecuteType() == ScriptExecuteType.Task) { Simulator.Sleep(20); } else { Simulator.Sleep(IsOpenDGSInstalled ? 15u:0u); } if (NiecHelperSituation.__acorewIsnstalled__ && !NiecHelperSituation.___bOpenDGSIsInstalled_) { var iV = ScriptCore.Queries.Query_CountObjects(typeof(Sim)); if (iV >= 2) { NiecRunCommand.native_testcpu_debug(null, null); } else if (iV == 1) { for (int i = 0; i < 3; i++) { NiecRunCommand.native_testcpu_debug(null, null); } } } if (!NFinalizeDeath.SimIsNiecHelperSituation(sim)) { continue; } if (Simulator.GetProxy(sim.ObjectId) == null) { break; } if (Disallowr_internal || (NiecHelperSituation.ExAA && sim == (NPlumbBob.DoneInitClass ? NFinalizeDeath.GetSafeSelectActor() : PlumbBob.SelectedActor))) { break; } var simIQ = sim.InteractionQueue; try { if (IsOpenDGSInstalled) { if (sim.SimDescription == null) { break; } if (simIQ == null) { break; } } else { if (sim.SimDescription == null) { sim.mSimDescription = Create.NiecNullSimDescription(true, false, true); } if (NFinalizeDeath.SimIsGRReaper(sim.SimDescription)) { NiecHelperSituation.ExistsOrCreateAndAddToSituationList(sim); } if (simIQ == null) { sim.mInteractionQueue = simIQ = new Sims3.Gameplay.ActorSystems.InteractionQueue(sim); } else { if (simIQ.mInteractionList == null) { simIQ.mInteractionList = new List <InteractionInstance>(); } else { while (simIQ.mInteractionList != null && niec_std.list_remove(simIQ.mInteractionList, null)) //simIQ.mInteractionList.Remove(null)) { Simulator.Sleep(0); } } } } } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } else { for (int i = 0; i < 45; i++) { Simulator.Sleep(0); } continue; } } if (bNeedMaxMood) { try { NFinalizeDeath.Sim_MaxMood(sim); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { if (!IsOpenDGSInstalled) { NFinalizeDeath.ThrowResetException(null); } throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } else { for (int i = 0; i < 45; i++) { Simulator.Sleep(0); } continue; } } } try { if (!IsOpenDGSInstalled && sim.mAutonomy != null) { //var sg = sim.mAutonomy; try { AutonomyManager.Add(sim.mAutonomy); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { if (!IsOpenDGSInstalled) { NFinalizeDeath.ThrowResetException(null); } throw; } catch (ResetException) { throw; } catch { } } var simIQList = simIQ.mInteractionList; if (simIQList == null || simIQList.Count == 0) { continue; } var simIQListArray = simIQList.ToArray(); for (int i = 0; i < simIQListArray.Length; i++) { InteractionInstance inCurrentInteraction = simIQListArray[i]; if (inCurrentInteraction == null || inCurrentInteraction.InteractionDefinition == null) { while (simIQList != null && niec_std.list_remove(simIQList, null))//simIQList.Remove(null)) { Simulator.Sleep(0); simIQList = simIQ.mInteractionList; } if (simIQList == null) { break; } continue; } if (IsOpenDGSInstalled) { if (simIQList.IndexOf(inCurrentInteraction) != 0) { break; } } else if (i != 0) { break; } if (simIQList == null) { break; } if (!NFinalizeDeath.InteractionIsNiecHelperSituationPosture_internal(sim, inCurrentInteraction)) { //simIQList.Remove(inCurrentInteraction); niec_std.list_remove(simIQList, inCurrentInteraction); if (IsOpenDGSInstalled) { try { inCurrentInteraction.CallCallbackOnFailure(sim); inCurrentInteraction.Cleanup(); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch (Exception) { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } } else { if (inCurrentInteraction.Target is Sim) { inCurrentInteraction.mInstanceActor = inCurrentInteraction.Target; } } if (sim.IsSelectable) { simIQ.FireQueueChanged(); } break; } if (!Bim.TestInteractionEx(inCurrentInteraction) || (IsOpenDGSInstalled && !inCurrentInteraction.IsTargetValid())) { // simIQList.Remove(inCurrentInteraction); niec_std.list_remove(simIQList, inCurrentInteraction); try { inCurrentInteraction.CallCallbackOnFailure(sim); inCurrentInteraction.Cleanup(); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch (Exception) { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } //if (IsOpenDGSInstalled) // simIQ.DeQueue(false); if (sim.IsSelectable) { simIQ.FireQueueChanged(); } continue; } simIQ.mIsHeadInteractionLocked = true; var runningInList = simIQ.mRunningInteractions; if (runningInList != null) { runningInList.Push(inCurrentInteraction); } try { inCurrentInteraction.CallCallbackOnStart(sim); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } simIQ.mIsHeadInteractionActive = true; bool okI = false; try { okI = NFinalizeDeath._RunInteractionWithoutCleanUp(inCurrentInteraction); if (okI) { inCurrentInteraction.CallCallbackOnCompletion(sim); } else { inCurrentInteraction.CallCallbackOnFailure(sim); } } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { if (!IsOpenDGSInstalled) { try { NiecTask.Perform(inCurrentInteraction.Cleanup); } catch (StackOverflowException) {} NFinalizeDeath.ThrowResetException(null); } throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } if (IsOpenDGSInstalled && Simulator.CheckYieldingContext(false)) { simIQ.PutDownCarriedObjects(inCurrentInteraction); } simIQ = sim.InteractionQueue; if (simIQ == null) { inCurrentInteraction.Cleanup(); break; } NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { simIQ.PutDownCarriedObjects(inCurrentInteraction); } simIQ.mIsHeadInteractionActive = false; simIQ.mIsHeadInteractionLocked = false; //if (IsOpenDGSInstalled) // simIQ.DeQueue(okI); if (runningInList != null && runningInList.Count > 0) { runningInList.Pop(); } simIQList = simIQ.mInteractionList; if (simIQList == null) { inCurrentInteraction.Cleanup(); break; } NFinalizeDeath.CheckYieldingContext(); //simIQList.Remove(inCurrentInteraction); niec_std.list_remove(simIQList, inCurrentInteraction); inCurrentInteraction.Cleanup(); NFinalizeDeath.CheckYieldingContext(); while (simIQList != null && niec_std.list_remove(simIQList, null)) { Simulator.Sleep(0); simIQList = simIQ.mInteractionList; } if (simIQList == null) { break; } if (sim.IsSelectable) { simIQ.FireQueueChanged(); } } } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } else { for (int i = 0; i < 45; i++) { Simulator.Sleep(0); } continue; } } }//} //NFinalizeDeath.M(); }