public PlayerEventListener( ILogger <PlayerEventListener> logger, AutomuteService automuteService) { _logger = logger; _automuteService = automuteService; }
public GameEventListener( ILogger <Discostor> logger, AutomuteService automuteService) { _logger = logger; _automuteService = automuteService; }
public UnlinkCommand( ILogger <Discostor> logger, ConfigRoot config, AutomuteService automuteService) { _logger = logger; _config = config.Discord; _automuteService = automuteService; }
public MeetingEventListener( ILogger <Discostor> logger, AutomuteService automuteService, ConfigRoot config) { _logger = logger; _automuteService = automuteService; _config = config.Discord; }
public NewGameCommand( ILogger <Discostor> logger, ConfigRoot config, IGameManager gameManager, AutomuteService automuteService) { _logger = logger; _config = config.Discord; _gameManager = gameManager; _automuteService = automuteService; }
public RefreshCommand( ILogger <Discostor> logger, ConfigRoot config, CommandService comms, IGameManager gameManager, AutomuteService automuteService) { _logger = logger; _config = config.Discord; _comms = comms; _gameManager = gameManager; _automuteService = automuteService; }
public Bot(DiscordSocketClient mainClient, CommandService comms, IServiceProvider services, ConfigRoot config, ILogger <Discostor> logger, AutomuteService automuteService) { _mainClient = mainClient; _comms = comms; _services = services; _config = config.Discord; _logger = logger; _automuteService = automuteService; }