public StateMachineModifier <TInstance> WhenLeave(State state, Func <EventActivityBinder <TInstance>, EventActivityBinder <TInstance> > activityCallback) { _machine.WhenLeave(state, activityCallback); return(this); }
public StateMachineModifier <TInstance> WhenLeave(State state, Func <EventActivityBinder <TInstance>, EventActivityBinder <TInstance> > activityCallback) { _machine.WhenLeave(state, activityCallback); return(this); }