void Start()
    {
        TimeRemaining.timeStart = 0;

        Dropdown dropdown = GameObject.FindGameObjectWithTag("DropdownP2P").GetComponent <Dropdown>();

        dropdown.value = PlayerPrefs.GetInt("myPortIndex", 0);
        AutomatedP2PRunController.SelectPort(dropdown.value);

        Dropdown dropdown2 = GameObject.FindGameObjectWithTag("DropdownServerClient").GetComponent <Dropdown>();

        dropdown2.value = PlayerPrefs.GetInt("myStatusSC", 0);
        AutomatedServerClientRunController.SelectStatus(dropdown2.value);

        Dropdown dropdown3 = GameObject.FindGameObjectWithTag("DropdownP2PRange").GetComponent <Dropdown>();

        dropdown3.value = PlayerPrefs.GetInt("range", 4);
        AutomatedP2PRunController.UpdateRange(dropdown3.value);

        InputField timeToQuitField = GameObject.FindGameObjectWithTag("TimeToQuitField").GetComponent <InputField>();

        timeToQuitField.text = PlayerPrefs.GetInt("timeToQuit", 0).ToString();

        InputField subfolderField = GameObject.FindGameObjectWithTag("SubfolderField").GetComponent <InputField>();

        subfolderField.text = PlayerPrefs.GetString("subfolder", "");

        Toggle creatorNeverLeaves = GameObject.FindGameObjectWithTag("CreatorNeverLeaves").GetComponent <Toggle>();

        creatorNeverLeaves.isOn = Convert.ToBoolean(PlayerPrefs.GetInt("CreatorNeverLeaves", 0));
    }
    void Start()
    {
        Dropdown dropdown = GameObject.FindGameObjectWithTag("DropdownP2P").GetComponent <Dropdown>();

        dropdown.value = PlayerPrefs.GetInt("myPortIndex", 0);
        AutomatedP2PRunController.SelectPort(dropdown.value);

        Dropdown dropdown2 = GameObject.FindGameObjectWithTag("DropdownServerClient").GetComponent <Dropdown>();

        dropdown2.value = PlayerPrefs.GetInt("myStatusSC", 0);
        AutomatedServerClientRunController.SelectStatus(dropdown2.value);
    }
    public void UpdateDropdownServerClientA()
    {
        Dropdown dropdown = GameObject.FindGameObjectWithTag("DropdownServerClient").GetComponent <Dropdown>();

        AutomatedServerClientRunController.SelectStatus(dropdown.value);
    }
 public void StartLevel(string level)
 {
     SceneManager.LoadScene(level);
     AutomatedP2PRunController.ResetQuitTimers();
     AutomatedServerClientRunController.ResetQuitTimers();
 }