// Use this for initialization void Start() { GameObject go = GameObject.FindGameObjectsWithTag("Audio")[0]; audioSource = go.AddComponent <AudioSource>() as AudioSource; initArrays(); audioSource.loop = true; // Set the AudioClip to loop audioSource.mute = false; audioSource.clip = Microphone.Start(null, true, 1, 44100); audioSource.outputAudioMixerGroup = audioMixer; audioSource.Play(); // Play the audio source! samplingRate = 44100; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec [i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); }
// Use this for initialization void Awake() { if (_Instance != null) { Destroy(gameObject); return; } else { _Instance = this; } initArrays(); framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec[i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); }
public void SetAudioSource(AudioSource audioSource) { this.audioSource = audioSource; samplingRate = audioSource.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); }
private void init() { /* audioSource = GetComponent<AudioSource>();*/ samplingRate = audioSource.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec[i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); }
// Use this for initialization void Start() { initArrays(); samplingRate = 44100; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) spec[i] = 100.0f; auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); source = GetComponent<AudioSource>(); }
void Start() { callbacks = new List <AudioCallbacks>(); initArrays(); samplingRate = 4410; framePeriod = (float)bufferSize / (float)samplingRate; //0.023 //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec[i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); StartCoroutine(countDownDelay()); }
// Use this for initialization void Start() { initArrays(); samplingRate = 44100; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec[i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); //source = GetComponent<AudioSource>(); }
void Start() { init(); audioSource = GetComponent <AudioSource>(); float secondsPerBeat = 1f / (beatsPerMinute / 60f); //audioSource.PlayDelayed(secondsPerBeat * 2); samplingRate = audioSource.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; spec = new float[nBand]; for (int n = 0; n < nBand; n++) { spec[n] = 100.0f; } auco = new Autoco(maxLag, decay, framePeriod, getBandwidth()); lastT = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond; }
// Use this for initialization void Start() { initArrays(); audioSource = GetComponent <AudioSource> (); samplingRate = audioSource.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec [i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); mb = FindObjectOfType <MusicBuffer>(); light.SetActive(false); }
// Use this for initialization void Start() { initArrays(); audioSource = GetComponent <AudioSource> (); samplingRate = audioSource.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) { spec [i] = 100.0f; } auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); /*Debug.Log("StartInitMegvolt" ); * Debug.Log("StartInitMegvolt" + audioSource );*/ }
// Use this for initialization void Awake() { callbacks = new List<AudioCallback>(); initArrays(); audioSource = GetComponent<AudioSource>(); samplingRate = audioSource.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) spec[i] = 100.0f; auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); }
// Use this for initialization void Start() { callbacks = new List<AudioCallbacks>(); initArrays(); samplingRate = audio.clip.frequency; framePeriod = (float)bufferSize / (float)samplingRate; //initialize record of previous spectrum spec = new float[nBand]; for (int i = 0; i < nBand; ++i) spec[i] = 100.0f; auco = new Autoco(maxlag, decay, framePeriod, getBandWidth()); lastT = getCurrentTimeMillis(); }