Exemple #1
0
 // Use this for initialization
 void Start()
 {
     Player           = GameObject.FindGameObjectWithTag("Player");
     stairs           = GameObject.FindGameObjectWithTag("stairs");
     charch_controler = Player.GetComponent <CharacterController>();
     autowalk         = Player.GetComponent <AutoWalk>();
 }
Exemple #2
0
        public CrossGate(Memo memo) : base(memo)
        {
            Actions = new Actions(memo);
            Cheater = new Cheater(memo);
            Player  = new Player(memo);
            Stuffs  = new StuffList(memo);


            Combat     = new Combat(this);
            AutoCure   = new AutoCure(this);
            Contacts   = new ContactList(memo);
            Pets       = new PetList(memo);
            Items      = new ItemList(this);
            AutoFood   = new AutoFood(this);
            AutoNurse  = new AutoNurse(this);
            PetCatch   = new PetCatch(this);
            Producer   = new Producer(this);
            AutoCombat = new AutoCombat(this);
            AutoWalk   = new AutoWalk(this);
            Script     = Script.GetNewTownInstance(this);
            Poster     = new Poster(this);
            AutoChange = new AutoChange(this);

            MoveScript          = new MoveScript(this);
            Cheater.YiDongJiaSu = true;
        }
 void Start()
 {
     allFood       = GameObject.FindGameObjectsWithTag("Food");
     foodRemaining = allFood.Length;
     Debug.Log("There are " + foodRemaining + " food in this game.");
     if (playerAutoWalk == null)
     {
         playerAutoWalk = GameObject.Find("Player").GetComponent <AutoWalk> ();
     }
     if (catMeshAgents == null)
     {
         catMeshAgents = new List <NavMeshAgent> ();
         GameObject[] cats = GameObject.FindGameObjectsWithTag("Cat");
         foreach (GameObject cat in cats)
         {
             catMeshAgents.Add(cat.GetComponent <NavMeshAgent> ());
         }
     }
 }
 void Start()
 {
     allFood = GameObject.FindGameObjectsWithTag ("Food");
     foodRemaining = allFood.Length;
     Debug.Log ("There are " + foodRemaining + " food in this game.");
     if (playerAutoWalk == null)
         playerAutoWalk = GameObject.Find ("Player").GetComponent<AutoWalk> ();
     if (catMeshAgents == null) {
         catMeshAgents = new List<NavMeshAgent> ();
         GameObject[] cats = GameObject.FindGameObjectsWithTag ("Cat");
         foreach (GameObject cat in cats) {
             catMeshAgents.Add (cat.GetComponent<NavMeshAgent> ());
         }
     }
 }
Exemple #5
0
 // Use this for initialization
 void Start()
 {
     Player   = GameObject.FindGameObjectWithTag("Player");
     stairs   = GameObject.Find("stairs");
     autowalk = Player.GetComponent <AutoWalk>();
 }