/// <summary> /// Constructor for playback from file /// </summary> /// <param name="gameLog"></param> /// <param name="intervalMs"></param> /// <param name="callbackObject"></param> /// <param name="forceUpdateInterval"></param> /// <param name="playbackSpeed"></param> public AutoUpdatingWebString( List <string> gameLog, int intervalMs, AutoUpdatingWebStringCallback callbackObject, int forceUpdateInterval, int playbackSpeed) { CallbackObject = callbackObject; ContentFromFile = gameLog; PlaybackThread = new Thread(RunUpdateFromFile); ForceUpdateInterval = TimeSpan.FromMilliseconds(forceUpdateInterval); ShouldStopPlayback = false; PlaybackSpeed = playbackSpeed; PlaybackThread.Start(); }
/// <summary> /// Constructor /// </summary> /// <param name="url">URL to query</param> /// <param name="intervalMs">Interval in ms between queries</param> /// <param name="callbackObject">Object to receive OnWebStringUpdated() notifications</param> /// <param name="forceUpdateInterval">If > 0, mnumber of milliseconds when next update is forced even with the same string</param> /// <param name="shouldSuppressMouseDownUpdates">If true, updates when mouse id down are ignored</param> public AutoUpdatingWebString(string url, int intervalMs = 1000, AutoUpdatingWebStringCallback callbackObject = null, int forceUpdateInterval = 0, bool shouldSuppressMouseDownUpdates = false) { URL = url; CallbackObject = callbackObject; ForceUpdateInterval = TimeSpan.FromMilliseconds(forceUpdateInterval); StartTimestamp = DateTime.Now; LastUpdateTimestamp = StartTimestamp - ForceUpdateInterval; ShouldSuppressMouseDownEvents = shouldSuppressMouseDownUpdates; ShortIntervalMs = intervalMs; LongIntervalMs = forceUpdateInterval; Start(intervalMs); }