Exemple #1
0
        object CanBeTargeted(BasePlayer player, BaseCombatEntity entity)
        {
            if (permission.UserHasPermission(player.UserIDString, turretsIgnore))
            {
                return(false);
            }

            else if (permission.UserHasPermission(player.UserIDString, turretsNeverIgnore))
            {
                return(null);
            }

            if (entity is NPCAutoTurret && _config.NPCTurretsAffected)
            {
                BuildingPrivlidge priviledge = entity.GetBuildingPrivilege();

                if (priviledge != null && !priviledge.IsAuthed(player) && player.IsBuildingBlocked() && player.IsVisible(new Vector3(entity.transform.position.x, entity.transform.position.y + 0.8f, entity.transform.position.z), new Vector3(player.transform.position.x, player.transform.position.y + 1.5f, player.transform.position.z)))
                {
                    return(null);
                }
                else
                {
                    return(false);
                }
            }

            if ((entity is AutoTurret && !(entity is NPCAutoTurret) && _config.autoturretsAffected))
            {
                AutoTurret turret = entity as AutoTurret;

                BuildingPrivlidge priviledge = turret.GetBuildingPrivilege();

                if (priviledge != null && !priviledge.IsAuthed(player) && player.IsBuildingBlocked() && player.IsVisible(new Vector3(turret.transform.position.x, turret.transform.position.y + 0.8f, turret.transform.position.z), new Vector3(player.transform.position.x, player.transform.position.y + 1.5f, player.transform.position.z)))
                {
                    if (_config.autoturretsShootAuthed && turret.IsAuthed(player))
                    {
                        turret.SetTarget(player);

                        return(null);
                    }
                    else if (!turret.IsAuthed(player))
                    {
                        return(null);
                    }
                }

                return(false);
            }

            if ((entity is FlameTurret && _config.flameTrapsAffected) || (entity is GunTrap && _config.shotgunTrapsAffected) && !player.IsBuildingBlocked() || !player.IsVisible(entity.transform.position, player.transform.position, Mathf.Infinity))
            {
                return(false);
            }

            return(null);
        }
Exemple #2
0
        private object OnTurretAuthorize(AutoTurret turret, BasePlayer player)
        {
            if (player.IPlayer.HasPermission(PermissionIgnore))
            {
                return(null);
            }

            var limit = Configuration.Limit.Find(turret.ShortPrefabName);

            if (limit == null || turret.authorizedPlayers.Count < limit.MaxAuthorized)
            {
                return(null);
            }

            if (limit.NoDecaying && IsDecaying(turret.GetBuildingPrivilege()))
            {
                return(null);
            }

            if (limit.Deauthorize)
            {
                if (turret.authorizedPlayers.Count > 0)
                {
                    if (limit.DeauthorizeAll)
                    {
                        turret.authorizedPlayers.Clear();
                    }
                    else
                    {
                        turret.authorizedPlayers.RemoveAt(0);
                    }
                }

                NotifyDeauthorize(limit, turret, player);
            }
            else
            {
                NotifyAuthorize(limit, turret, player);
            }

            if (limit.Enforce)
            {
                return(true);
            }

            return(null);
        }
Exemple #3
0
            public void ToggleTurret(AutoTurret turret, BasePlayer player = null)
            {
                if (turret == null)
                {
                    return;
                }

                if (player != null && (!turret.IsAuthed(player) || turret.GetBuildingPrivilege()?.IsAuthed(player) == false))
                {
                    player.ChatMessage(_instance.Lang("NoPermThisTurret", player.UserIDString));
                    return;
                }

                if (turret.IsOnline())
                {
                    PowerTurretOff(turret);
                }
                else
                {
                    PowerTurretOn(turret);
                }
            }