public IAutoTacticalCameraKeyHandler CreateAutoTacticalCameraHandler ( IGameValueService gameValueService, AutoTacticalCameraKeys autoTacticalCameraKeys, float turnOnTacticalCameraThreshold ) { return(new AutoTacticalCameraKeyHandler(gameValueService, autoTacticalCameraKeys, turnOnTacticalCameraThreshold)); }
public AutoTacticalCameraKeyHandler(IGameValueService gameValueService, AutoTacticalCameraKeys keys, float turnOnTacticalCameraZoomThreshold) { _gameValueService = gameValueService; _keys = keys; if (turnOnTacticalCameraZoomThreshold < 0) { throw new ArgumentException("Automatic camera threshold cannot be lower than 0", nameof(turnOnTacticalCameraZoomThreshold)); } // The game uses slightly different values, where 1 is the closest zoom and -1 is the furthest zoom // If unlimited zoom is enabled we can go below -1 _turnOnTacticalCameraThreshold = -turnOnTacticalCameraZoomThreshold; }