Exemple #1
0
        public void AttachGameObject(GameObject wItem, KeyValuePair <AutoSpriteControlBase, Vector2> Data)
        {
            if (null == wItem)
            {
                TsLog.LogWarning("AttachGameObject is null ", new object[]
                {
                    wItem
                });
                return;
            }
            GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(wItem, Vector3.zero, Quaternion.identity);

            gameObject.name = NrTSingleton <UIDataManager> .Instance.AttachEffectKeyName;
            if (null == gameObject)
            {
                return;
            }
            MsgHandler.Handle("SetAllChildLayer", new object[]
            {
                gameObject,
                GUICamera.UILayer
            });
            if (null == Data.Key)
            {
                UnityEngine.Object.Destroy(gameObject.gameObject);
                return;
            }
            AutoSpriteControlBase key = Data.Key;

            if (null == key)
            {
                UnityEngine.Object.Destroy(gameObject.gameObject);
                return;
            }
            if (null == key.gameObject)
            {
                UnityEngine.Object.Destroy(gameObject.gameObject);
                return;
            }
            Vector2 value = Data.Value;

            gameObject.transform.parent        = key.gameObject.transform;
            gameObject.transform.localPosition = new Vector3(value.x / 2f, -value.y / 2f, key.gameObject.transform.localPosition.z - 0.1f);
            key.ExcuteGameObjectDelegate(key, gameObject);
        }
Exemple #2
0
        private void _funcUIEffectDownloaded(IDownloadedItem wItem, object obj)
        {
            if (null == wItem.mainAsset)
            {
                TsLog.LogWarning("wItem.mainAsset is null -> Path = {0}", new object[]
                {
                    wItem.assetPath
                });
                return;
            }
            GameObject gameObject = wItem.mainAsset as GameObject;

            if (null == gameObject)
            {
                return;
            }
            if (TsPlatform.IsMobile && TsPlatform.IsEditor)
            {
                MsgHandler.Handle("SetEditorShaderConvert", new object[]
                {
                    gameObject
                });
            }
            GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(gameObject, Vector3.zero, Quaternion.identity);

            gameObject2.name = NrTSingleton <UIDataManager> .Instance.AttachEffectKeyName;
            if (null == gameObject2)
            {
                UnityEngine.Object.Destroy(gameObject.gameObject);
                return;
            }
            MsgHandler.Handle("SetAllChildLayer", new object[]
            {
                gameObject2,
                GUICamera.UILayer
            });
            KeyValuePair <AutoSpriteControlBase, Vector2> keyValuePair = (KeyValuePair <AutoSpriteControlBase, Vector2>)obj;

            if (null == keyValuePair.Key)
            {
                UnityEngine.Object.Destroy(gameObject2.gameObject);
                return;
            }
            AutoSpriteControlBase key = keyValuePair.Key;

            if (null == key)
            {
                UnityEngine.Object.Destroy(gameObject2.gameObject);
                return;
            }
            if (null == key.gameObject)
            {
                UnityEngine.Object.Destroy(gameObject2.gameObject);
                return;
            }
            Vector2 value = keyValuePair.Value;

            gameObject2.transform.parent        = key.gameObject.transform;
            gameObject2.transform.localPosition = new Vector3(value.x / 2f, -value.y / 2f, key.gameObject.transform.localPosition.z - 0.1f);
            key.ExcuteGameObjectDelegate(key, gameObject2);
        }