private void GameEnd() { _TurnCounter.Pause().Recount(); _NextTargetCounter.Pause().Recount(); for (var i = 0; i < _UnableTargetNum; i++) { _Targets[i].UnRise(); } _UnableTargetNum = 0; PublicEvents.LogMessage?.Invoke($"Game Over, you've got {(int) Score} score"); Score = 0; }
private void UnRiseCompleted() { Rised = false; _LifeCounter.Pause().Recount(); }