Exemple #1
0
        private void GameEnd()
        {
            _TurnCounter.Pause().Recount();
            _NextTargetCounter.Pause().Recount();
            for (var i = 0; i < _UnableTargetNum; i++)
            {
                _Targets[i].UnRise();
            }
            _UnableTargetNum = 0;

            PublicEvents.LogMessage?.Invoke($"Game Over, you've got {(int) Score} score");

            Score = 0;
        }
Exemple #2
0
 private void UnRiseCompleted()
 {
     Rised = false;
     _LifeCounter.Pause().Recount();
 }