void Update() { stayTime += Time.deltaTime; AB = GameObject.FindObjectOfType <AutoBullet>(); if (stayTime >= 20) { Destroy(this.gameObject); } if (AB == null) { Destroy(this.gameObject); } }
void Start() { target = GameObject.FindGameObjectWithTag("Player").transform; AB = GameObject.FindObjectOfType <AutoBullet>(); }