Exemple #1
0
 void Update()
 {
     serverTick++;
     if (movesMade > 0)
     {
         movesMade--;
     }
     if (movesMade == 0)
     {
         CharacterState state = character.state;
         while ((movesMade < character.inputBufferSize && inputBuffer.Count > 0))
         {
             state = CharacterState.Move(state, inputBuffer.Dequeue(), serverTick);
             charCtrl.Move(state.position - transform.position);
             movesMade++;
         }
         if (movesMade > 0)
         {
             state.position  = transform.position;
             character.state = state;
             character.OnServerStateChange(state);
         }
     }
     Debug.Log(serverTick);
 }
 void Update()
 {
     if (movesMade > 0)
     {
         movesMade--;
     }
     if (movesMade == 0)
     {
         CharacterState state = character.state;
         while ((movesMade < character.InputBufferSize && inputBuffer.Count > 0))
         {
             state = CharacterState.Move(state, inputBuffer.Dequeue(), character.Speed, serverTick);
             charCtrl.Move(state.velocity);
             movesMade++;
         }
         if (movesMade > 0)
         {
             state.position  = transform.position;
             character.state = state;
             character.OnServerStateChange(state);
         }
     }
 }