Exemple #1
0
        public static void SendProofValidation(Client client, byte[] clientChallenge)
        {
            var passwordModule            = client.Modules.SingleOrDefault(m => m.Name == "Password");
            var selectedGameAccountModule = client.Modules.SingleOrDefault(m => m.Name == "SelectGameAccount");

            var proofValidation = new AuthPacket(AuthServerMessage.ProofRequest);

            var moduleCount = 2;

            proofValidation.Write(moduleCount, 3);

            /// Password module
            Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, passwordModule, 161);

            // State
            proofValidation.Flush();
            proofValidation.Write(PasswordModuleState.ValidateProof, 8);

            // Data
            proofValidation.Write(client.Session.SecureRemotePassword.ServerM);
            proofValidation.Write(client.Session.SecureRemotePassword.S2);

            /// SelectGameAccount module
            if (client.Session.GameAccounts.Count > 1)
            {
                var gameAccountBuffer = new AuthPacket();

                gameAccountBuffer.Write(0, 8);
                gameAccountBuffer.Write(client.Session.GameAccounts.Count, 8);

                client.Session.GameAccounts.ForEach(ga =>
                {
                    gameAccountBuffer.Write(ga.Region, 8);
                    gameAccountBuffer.WriteString(ga.Game + ga.Index, 8, false);
                });

                gameAccountBuffer.Finish();

                Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, selectedGameAccountModule, gameAccountBuffer.Data.Length);

                // Data
                proofValidation.Write(gameAccountBuffer.Data);
            }
            else
            {
                Manager.ModuleMgr.WriteRiskFingerprint(client, proofValidation);
            }

            client.SendPacket(proofValidation);
        }
Exemple #2
0
        public static void OnRealmUpdate(AuthPacket packet, AuthSession session)
        {
            Log.Message(LogType.Debug, "Received realm update.");

            var complete = new AuthPacket(AuthServerMessage.Complete, AuthChannel.WoW);

            complete.Flush();
            complete.Write(0, 8);

            var realmCounter = 0;

            foreach (var realm in Manager.Realms.RealmList)
            {
                var realmlist = new AuthPacket(AuthServerMessage.RealmUpdate, AuthChannel.WoW);

                realmlist.Write(true, 1);
                realmlist.Write(1, 32);
                realmlist.Write(0f, 32);
                realmlist.Write(realm.Value.Flags, 8);
                realmlist.Write(realm.Value.Id, 19);
                realmlist.Write(0x80000000 + realm.Value.Type, 32);
                realmlist.WriteString(realm.Value.Name, 10, false);
                realmlist.Write(false, 1);
                realmlist.Write(realm.Value.Status, 8);
                realmlist.Write(0, 12);
                realmlist.Write(0, 8);
                realmlist.Write(0, 32);
                realmlist.Write(++realmCounter, 8);

                // End
                realmlist.Flush();
                realmlist.Write(new byte[] { 0x43, 0x02 });
                realmlist.Finish();

                complete.Write(realmlist.Data);
            }

            session.Send(complete);
        }
        public static void SendProofValidation(Client client, byte[] clientChallenge)
        {
            var passwordModule = client.Modules.SingleOrDefault(m => m.Name == "Password");
            var selectedGameAccountModule = client.Modules.SingleOrDefault(m => m.Name == "SelectGameAccount");

            var proofValidation = new AuthPacket(AuthServerMessage.ProofRequest);

            var moduleCount = 2;

            proofValidation.Write(moduleCount, 3);

            /// Password module
            Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, passwordModule, 161);

            // State
            proofValidation.Flush();
            proofValidation.Write(PasswordModuleState.ValidateProof, 8);

            // Data
            proofValidation.Write(client.Session.SecureRemotePassword.ServerM);
            proofValidation.Write(client.Session.SecureRemotePassword.S2);

            /// SelectGameAccount module
            if (client.Session.GameAccounts.Count > 1)
            {
                var gameAccountBuffer = new AuthPacket();

                gameAccountBuffer.Write(0, 8);
                gameAccountBuffer.Write(client.Session.GameAccounts.Count, 8);

                client.Session.GameAccounts.ForEach(ga =>
                {
                    gameAccountBuffer.Write(ga.Region, 8);
                    gameAccountBuffer.WriteString(ga.Game + ga.Index, 8, false);
                });

                gameAccountBuffer.Finish();

                Manager.ModuleMgr.WriteModuleHeader(client, proofValidation, selectedGameAccountModule, gameAccountBuffer.Data.Length);

                // Data
                proofValidation.Write(gameAccountBuffer.Data);
            }
            else
                Manager.ModuleMgr.WriteRiskFingerprint(client, proofValidation);

            client.SendPacket(proofValidation);
        }
        public async Task Send(AuthPacket packet)
        {
            try
            {
                await Task.Run(() => packet.Finish());

                client.Send(packet.Data);
            }
            catch (Exception ex)
            {
                Dispose();

                Log.Error(ex.Message);
            }
        }
        public static async Task SendProofValidation(AuthSession session, byte[] clientChallenge)
        {
            var proofRequest = new ProofRequest { AccountRegion = session.Account.Region };

            proofRequest.Modules.Add(new PasswordModule
            {
                Data = Manager.ModuleMgr.Modules.SingleOrDefault(m => m.Name == "Password" && m.System == session.Platform),
                State = PasswordModuleState.ValidateProof,
                AccountRegion = proofRequest.AccountRegion,
                SecureRemotePassword = session.SecureRemotePassword, 
                Size = 161
            });

            /// SelectGameAccount module
            if (session.GameAccounts?.Count > 1)
            {
                var gameAccountBuffer = new AuthPacket();

                gameAccountBuffer.Write(0, 8);
                gameAccountBuffer.Write(session.GameAccounts.Count, 8);

                session.GameAccounts.ForEach(ga =>
                {
                    gameAccountBuffer.Write(ga.Region, 8);
                    gameAccountBuffer.WriteString(ga.Game + ga.Index, 8, false);
                });

                gameAccountBuffer.Finish();

                proofRequest.Modules.Add(new SelectGameAccountModule
                {
                    Data = Manager.ModuleMgr.Modules.SingleOrDefault(m => m.Name == "SelectGameAccount" && m.System == session.Platform),
                    AccountRegion = proofRequest.AccountRegion,
                    GameAccountData = gameAccountBuffer.Data,
                    Size = (uint)gameAccountBuffer.Data.Length
                });
            }
            else
                proofRequest.Modules.Add(new RiskFingerprintModule
                {
                    Data = Manager.ModuleMgr.Modules.SingleOrDefault(m => m.Name == "RiskFingerprint" && m.System == session.Platform)
                });

            await session.Send(proofRequest);
        }
Exemple #6
0
        public void Send(AuthPacket packet)
        {
            try
            {
                packet.Finish();

                if (packet.Header != null)
                    PacketLog.Write<AuthServerMessage>(packet.Header.Message, packet.Data, client.RemoteEndPoint);

                if (Crypt != null && Crypt.IsInitialized)
                    Crypt.Encrypt(packet.Data, packet.Data.Length);

                var socketEventargs = new SocketAsyncEventArgs();

                socketEventargs.SetBuffer(packet.Data, 0, packet.Data.Length);

                socketEventargs.Completed += SendCompleted;
                socketEventargs.UserToken = packet;
                socketEventargs.RemoteEndPoint = client.RemoteEndPoint;
                socketEventargs.SocketFlags = SocketFlags.None;

                client.Send(packet.Data);
            }
            catch (Exception ex)
            {
                Dispose();

                ExceptionLog.Write(ex);

                Log.Error(ex.Message);
            }
        }
        public static void OnRealmUpdate(AuthPacket packet, Client client)
        {
            Log.Message(LogType.Debug, "Received realm update.");

            var complete = new AuthPacket(AuthServerMessage.RealmComplete, AuthChannel.WoW);

            complete.Flush();
            complete.Write(0, 8);

            var realmCounter = 0;

            foreach (var realm in Manager.RealmMgr.RealmList)
            {
                var realmlist = new AuthPacket(AuthServerMessage.RealmUpdate, AuthChannel.WoW);

                realmlist.Write(true, 1);
                realmlist.Write(1, 32);
                realmlist.Write(0f, 32);
                realmlist.Write(realm.Value.Flags, 8);
                realmlist.Write(realm.Value.Id, 19);
                realmlist.Write(0x80000000 + realm.Value.Type, 32);
                realmlist.WriteString(realm.Value.Name, 10, false);
                realmlist.Write(false, 1);
                realmlist.Write(realm.Value.Status, 8);
                realmlist.Write(0, 12);
                realmlist.Write(0, 8);
                realmlist.Write(0, 32);
                realmlist.Write(++realmCounter, 8);

                // End
                realmlist.Write(new byte[] { 0x43, 0x02 });
                realmlist.Finish();

                complete.Write(realmlist.Data);
            }

            client.SendPacket(complete);
        }
        public static void OnListSubscribeRequest(AuthPacket packet, Client client)
        {
            Log.Debug("Received ListSubscribeRequest.");

            // Battlenet::Client::WoWRealm::ListSubscribeResponse
            var listSubscribeResponse = new AuthPacket(AuthServerMessage.ListSubscribeResponse, AuthChannel.WoWRealm);

            listSubscribeResponse.Write(0, 1);
            listSubscribeResponse.Write(0, 7);

            var realmCounter = 0;

            // Battlenet::Client::WoWRealm::ListUpdate
            foreach (var realm in Manager.RealmMgr.RealmList)
            {
                var listUpdate = new AuthPacket(AuthServerMessage.ListUpdate, AuthChannel.WoWRealm);

                listUpdate.Write(true, 1);
                listUpdate.Write(realm.Value.Category, 32);          // RealmCategory
                listUpdate.Write(0, 32);                             // RealmPopulation, float written as uint32
                listUpdate.Write(realm.Value.State, 8);              // RealmState
                listUpdate.Write(realm.Value.Id, 19);                // RealmId
                listUpdate.Write(0x80000000 + realm.Value.Type, 32); // RealmType
                listUpdate.WriteString(realm.Value.Name, 10, false); // RealmName
                listUpdate.Write(false, 1);                          // Battlenet::VersionString, not used for now
                listUpdate.Write(realm.Value.Flags, 8);              // RealmInfoFlags
                listUpdate.Write(0, 8);
                listUpdate.Write(0, 12);
                listUpdate.Write(0, 8);
                listUpdate.Write(++realmCounter, 32);

                listUpdate.Finish();

                // Write ListUpdate data to ListSubscribeResponse
                listSubscribeResponse.Write(listUpdate.Data);
            }

            // Battlenet::Client::WoWRealm::ListComplete
            var listComplete = new AuthPacket(AuthServerMessage.ListComplete, AuthChannel.WoWRealm);

            listComplete.Finish();

            // Write ListComplete data to ListSubscribeResponse end
            listSubscribeResponse.Write(listComplete.Data);

            client.SendPacket(listSubscribeResponse);
        }