private void Start() { inside = false; created = false; SetMaterials(false); augmentationManager = augmentationCenter.GetComponent <AugmentationManager>(); }
private void Start() { inside = false; created = false; SetMaterials(false); augmentationManager = augmentationCenter.GetComponent <AugmentationManager>(); anchorManager = FindObjectOfType <ARAnchorManager>(); }
void Start() { augmentationManager = GameObject.FindObjectOfType <AugmentationManager>(); buttons = new RectTransform[transform.childCount]; for (int i = 0; i < transform.childCount; i++) { buttons[i] = transform.GetChild(i).GetComponent <RectTransform>(); } // Make sure all buttons are in default size ResetButtons(); // Set the first element to the default active button buttons[0].sizeDelta = activeButtonSize; }