Exemple #1
0
    public void Resumegame()
    {
        sound.ButtonSound();

        Time.timeScale = 1f; // unity saját idő mérője 0-megál, 1 normál
        pausemenu.SetActive(false);

        sound.MainTheme();
    }
Exemple #2
0
    public void Resetgame()
    {
        theDeathscreen.gameObject.SetActive(false);
        thePausebutton.SetActive(true);


        platformlist = FindObjectsOfType <Plat_destroy>(); // megkeresi az összes platformot és belerakja a listába

        for (int i = 0; i < platformlist.Length; i++)
        {
            platformlist[i].gameObject.SetActive(false); //végig megy a listánn és mided inactiválja
        }

        theplayer.transform.position = platformstartpoint; // visszaállítás
        platgen.position             = platformstartpoint;

        theplayer.gameObject.SetActive(true); // inactiv, nem látjuk

        thescoremanager.scorecount       = 0;
        thescoremanager.scoreincreaseing = true;

        powerupreset   = true;
        scroll.paralax = true;
        sound.MainTheme();
    }
Exemple #3
0
 public void Restartgame()
 {
     savebutton.gameObject.SetActive(true);
     playername.gameObject.SetActive(true);
     sound.ButtonSound();
     sound.MainTheme();
     FindObjectOfType <Game_manager>().Resetgame();
 }
    // Use this for initialization
    //amit az elején akarok, mert csak egyszer csinálja meg
    void Start()
    {
        myridgedbody = GetComponent <Rigidbody2D>(); // hozzáfér a player adatához

        // mycollider = GetComponent<Collider2D>(); // a playerhez kapcsolt collidet használja

        myanimator = GetComponent <Animator>(); //animátor componensek

        jumptimecounter = jumptime;

        speedMilestoneCounte        = speedIncreaseMilestone;
        speedIncreaseMilestoneStore = speedIncreaseMilestone;

        movespeedstore = movespeed;

        speedmilestonecountstore = speedMilestoneCounte;



        tempMoveSpeedUp = movespeed * speedup;

        tempMoveSpeedDown = movespeed * speeddown;

        tempMoveSpeedDownstore = tempMoveSpeedDown;
        tempMoveSpeedUpstore   = tempMoveSpeedUp;


        pause = FindObjectOfType <Pause_menu>();


        sound = FindObjectOfType <Audio_manager>();

        shoot = FindObjectOfType <Shoot_bullet>();

        life = 3f;

        lifetext.text = "Life: " + Mathf.Round(life);



        sound.MainTheme();
    }