void Start() { GameObject listButtonPanel = GameObject.FindGameObjectWithTag("ListButtonPanel"); handler = AudioUtility.PlaySoundAsQueue(new string[3] { "Blumenkranz", "DOES", "Shinnchann" }); handler.notDespawn = true; handler.Pause(); list_button = new Button[handler.Length]; for (int i = 0; i < handler.Length; i++) { list_button[i] = listButtonPanel.transform.GetChild(i).GetComponent <Button>(); list_button[i].SetText(handler[i].audioClip.name); } }