public void Save() { EffectsVolume = AudioSystem.GetGroupVolume(AudioChannelGroup.Effects); MusicVolume = AudioSystem.GetGroupVolume(AudioChannelGroup.Music); try { Serialization.WriteObjectToFile(GetDataFilePath(), this, Serialization.Format.Binary); } catch (System.Exception e) { The.Log.Warn("AppData saving failed: {0}", e.Message); } }