private AudioSource CheckForHiddenAudioSources()
    {
        AudioSource[]      sources         = script.gameObject.GetComponents <AudioSource>();
        List <AudioSource> eligibleSources = new List <AudioSource>();

        foreach (AudioSource aSource in sources)
        {
            if (aSource.hideFlags == (HideFlags.HideInInspector | HideFlags.NotEditable))
            {
                eligibleSources.Add(aSource);
            }
        }

        if (eligibleSources.Count == 0)
        {
            return(null);
        }

        AudioSourcePro[] pros = script.gameObject.GetComponents <AudioSourcePro>();

        foreach (AudioSource eligibleSource in eligibleSources)
        {
            AudioSourcePro tempPro = ArrayUtility.Find <AudioSourcePro>(pros, delegate(AudioSourcePro obj) {
                return(obj.audioSource == eligibleSource);
            });

            if (tempPro == null)
            {
                return(eligibleSource);
            }
        }
        return(null);
    }
Exemple #2
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    public void Bind(AudioSourcePro sourcePro)
    {
        if (isBound || isStandardEvent || sourceComponent == null)
        {
            return;
        }
#if !(UNITY_WP8 || UNITY_METRO)
        owner = sourcePro;

        if (!componentIsValid)
        {
            Debug.LogError(string.Format("Invalid binding configuration - Source:{0}", sourceComponent));
            return;
        }

        MethodInfo eventHandlerMethodInfo = getMethodInfoForAction(actionType);

        targetComponent = owner;

        eventField = getField(sourceComponent, methodName);
        if (eventField == null)
        {
            Debug.LogError("Event definition not found: " + sourceComponent.GetType().Name + "." + methodName);
            return;
        }

        try
        {
            var eventMethod = eventField.FieldType.GetMethod("Invoke");
            var eventParams = eventMethod.GetParameters();

            eventDelegate = createProxyEventDelegate(targetComponent, eventField.FieldType, eventParams, eventHandlerMethodInfo);
        }
        catch (Exception err)
        {
            Debug.LogError("Event binding failed - Failed to create event handler: " + err.ToString());
            return;
        }

        var combinedDelegate = Delegate.Combine(eventDelegate, (Delegate)eventField.GetValue(sourceComponent));
        eventField.SetValue(sourceComponent, combinedDelegate);
#else
        Debug.LogError("Windows Store and Windows Phone apps don't support automatic custom binding. You must do it yourself in code.");
#endif
        isBound = true;
    }
Exemple #3
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	public void Bind(AudioSourcePro sourcePro)
	{
		if(isBound || isStandardEvent || sourceComponent == null)
			return;
		
		owner = sourcePro;

		if(!componentIsValid)
		{
			Debug.LogError(string.Format( "Invalid binding configuration - Source:{0}", sourceComponent));
			return;
		}
		
		MethodInfo eventHandlerMethodInfo = getMethodInfoForAction(actionType);
		
		targetComponent = owner;
		
		eventField = getField(sourceComponent, methodName);
		if(eventField == null)
		{
			Debug.LogError( "Event definition not found: " + sourceComponent.GetType().Name + "." + methodName );
			return;
		}
		
		try
		{
			var eventMethod = eventField.FieldType.GetMethod("Invoke");
			var eventParams = eventMethod.GetParameters();
			
			eventDelegate = createProxyEventDelegate(targetComponent, eventField.FieldType, eventParams, eventHandlerMethodInfo);
		}
		catch(Exception err)
		{
			Debug.LogError("Event binding failed - Failed to create event handler: " + err.ToString());
			return;
		}
		
		var combinedDelegate = Delegate.Combine( eventDelegate, (Delegate)eventField.GetValue( sourceComponent ) );
		eventField.SetValue( sourceComponent, combinedDelegate );
		
		isBound = true;
	}
	private void OnEnable()
	{
		script = target as AudioSourcePro;
		if(script.audioSource == null)
		{
			source = CheckForHiddenAudioSources();
			if(source != null)
				script.audioSource = source;
			if(script.audioSource == null)
			{
				source = script.gameObject.AddComponent<AudioSource>();
				script.audioSource = source;
			}
		}
		else
			source = script.audioSource;
		
		source.hideFlags = (HideFlags.HideInInspector | HideFlags.NotEditable);
		CalculateCurve();
	}
    private void OnEnable()
    {
        script = target as AudioSourcePro;
        if (script.audioSource == null)
        {
            source = CheckForHiddenAudioSources();
            if (source != null)
            {
                script.audioSource = source;
            }
            if (script.audioSource == null)
            {
                source             = script.gameObject.AddComponent <AudioSource>();
                script.audioSource = source;
            }
        }
        else
        {
            source = script.audioSource;
        }

        source.hideFlags = (HideFlags.HideInInspector | HideFlags.NotEditable);
        CalculateCurve();
    }